12 GENERATED_USTRUCT_BODY()
22 meta = (DisplayName =
"Render CustomDepth Pass"))
23 bool RenderCustomDepth = false;
30 Category = "Rendering",
31 meta = (EditCondition = "RenderCustomDepth"))
32 ERendererStencilMask CustomDepthStencilWriteMask =
33 ERendererStencilMask::ERSM_Default;
42 meta = (UIMin = "0", UIMax = "255", EditCondition = "RenderCustomDepth"))
43 int32 CustomDepthStencilValue = 0;
47 CustomDepthStencilWriteMask == other.CustomDepthStencilWriteMask &&
48 CustomDepthStencilValue == other.CustomDepthStencilValue;
52 return !(*
this == other);