5#include "CoreMinimal.h"
7#include "CesiumPointCloudShading.generated.h"
14 GENERATED_USTRUCT_BODY()
20 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Cesium")
31 meta = (ClampMin = 0.0))
43 meta = (ClampMin = 0.0))
59 meta = (ClampMin = 0.0))
64 return Attenuation == OtherPointCloudShading.Attenuation &&
72 return !(*
this == OtherPointCloudShading);
Options for adjusting how point clouds are rendered using 3D Tiles.
float BaseResolution
The average base resolution for the dataset in meters.
float GeometricErrorScale
The scale to be applied to the tile's geometric error before it is used to compute attenuation.
float MaximumAttenuation
The maximum point attenuation in pixels.
bool operator!=(const FCesiumPointCloudShading &OtherPointCloudShading) const
bool Attenuation
Whether or not to perform point attenuation.