Cesium for Unreal
2.13.2
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CesiumSampleHeightResult.h
Go to the documentation of this file.
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// Copyright 2020-2024 CesiumGS, Inc. and Contributors
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#pragma once
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#include "CesiumSampleHeightResult.generated.h"
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/**
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* The result of sampling the height on a tileset at the given cartographic
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* position.
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*/
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USTRUCT(BlueprintType)
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struct CESIUMRUNTIME_API
FCesiumSampleHeightResult
{
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GENERATED_BODY()
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/**
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* The Longitude (X) and Latitude (Y) are the same values provided on input.
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* The Height (Z) is the height sampled from the tileset if the SampleSuccess
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* property is true, or the original height provided on input if SampleSuccess
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* is false.
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*/
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UPROPERTY(BlueprintReadWrite, Category =
"Cesium"
)
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FVector LongitudeLatitudeHeight = {0.0, 0.0, 0.0};
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/**
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* True if the height as sampled from the tileset successfully. False if the
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* tileset doesn't have any height at that position, or if something went
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* wrong. If something went wrong, the Warnings pin of the sampling function
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* will have more information about the problem.
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*/
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UPROPERTY(BlueprintReadWrite, Category =
"Cesium"
)
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bool SampleSuccess = false;
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};
FCesiumSampleHeightResult
The result of sampling the height on a tileset at the given cartographic position.
Definition
CesiumSampleHeightResult.h:12
Source
CesiumRuntime
Public
CesiumSampleHeightResult.h
Generated by
1.12.0