External interfaces used by a Tileset.
Per-frame inputs for the tile selection algorithm.
std::vector< const TileOcclusionRendererProxy * > & scratchOcclusionProxies
Scratch buffer reused across frames to avoid allocating them on the heap during selection....
const TilesetOptions & options
The tileset configuration options.
std::vector< double > & scratchDistances
Scratch buffer reused across frames to avoid allocating them on the heap during selection.
const TilesetExternals & externals
External interfaces (asset accessor, task processor, etc.).