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cesium-native 0.61.0
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Per-frame inputs for the tile selection algorithm. More...
#include <Cesium3DTilesSelection/TilesetSelection.h>
Public Attributes | |
| const TilesetOptions & | options |
| The tileset configuration options. | |
| const TilesetExternals & | externals |
| External interfaces (asset accessor, task processor, etc.). | |
| std::vector< double > & | scratchDistances |
| Scratch buffer reused across frames to avoid allocating them on the heap during selection. | |
| std::vector< const TileOcclusionRendererProxy * > & | scratchOcclusionProxies |
| Scratch buffer reused across frames to avoid allocating them on the heap during selection. Holds the occlusion proxies of the children of a tile. | |
Per-frame inputs for the tile selection algorithm.
Definition at line 19 of file TilesetSelection.h.
| const TilesetExternals& Cesium3DTilesSelection::TileSelectionContext::externals |
External interfaces (asset accessor, task processor, etc.).
Definition at line 23 of file TilesetSelection.h.
| const TilesetOptions& Cesium3DTilesSelection::TileSelectionContext::options |
The tileset configuration options.
Definition at line 21 of file TilesetSelection.h.
| std::vector<double>& Cesium3DTilesSelection::TileSelectionContext::scratchDistances |
Scratch buffer reused across frames to avoid allocating them on the heap during selection.
Definition at line 26 of file TilesetSelection.h.
| std::vector<const TileOcclusionRendererProxy*>& Cesium3DTilesSelection::TileSelectionContext::scratchOcclusionProxies |
Scratch buffer reused across frames to avoid allocating them on the heap during selection. Holds the occlusion proxies of the children of a tile.
Definition at line 30 of file TilesetSelection.h.