- 
    
    
        
        staticCesium.Transforms.computeFixedToIcrfMatrix(date, result) → Matrix3
        
    
 
- 
    
    
        Computes a rotation matrix to transform a point or vector from the Earth-Fixed frame axes (ITRF)
to the International Celestial Reference Frame (GCRF/ICRF) inertial frame axes
at a given time.  This function may return undefined if the data necessary to
do the transformation is not yet loaded.
     
    
    
        
        | Name | Type | Description |  
            
                | date | JulianDate | The time at which to compute the rotation matrix. |  
            
                | result | Matrix3 | optional
                
                
                
            
                The object onto which to store the result.  If this parameter is
                 not specified, a new instance is created and returned. |  
 Returns:
    The rotation matrix, or undefined if the data necessary to do the
                  transformation is not yet loaded.
 
    
    
    
    
    
    
    
    
    
    
        Example:// Transform a point from the ICRF axes to the Fixed axes.
var now = Cesium.JulianDate.now();
var pointInFixed = Cesium.Cartesian3.fromDegrees(0.0, 0.0);
var fixedToIcrf = Cesium.Transforms.computeIcrfToFixedMatrix(now);
var pointInInertial = new Cesium.Cartesian3();
if (Cesium.defined(fixedToIcrf)) {
    pointInInertial = Cesium.Matrix3.multiplyByVector(fixedToIcrf, pointInFixed, pointInInertial);
}
 See:
 
- 
    
    
        
        staticCesium.Transforms.computeIcrfToFixedMatrix(date, result) → Matrix3
        
    
 
- 
    
    
        Computes a rotation matrix to transform a point or vector from the International Celestial
Reference Frame (GCRF/ICRF) inertial frame axes to the Earth-Fixed frame axes (ITRF)
at a given time.  This function may return undefined if the data necessary to
do the transformation is not yet loaded.
     
    
    
        
        | Name | Type | Description |  
            
                | date | JulianDate | The time at which to compute the rotation matrix. |  
            
                | result | Matrix3 | optional
                
                
                
            
                The object onto which to store the result.  If this parameter is
                 not specified, a new instance is created and returned. |  
 Returns:
    The rotation matrix, or undefined if the data necessary to do the
                  transformation is not yet loaded.
 
    
    
    
    
    
    
    
    
    
    
        Example:scene.preRender.addEventListener(function(scene, time) {
  var icrfToFixed = Cesium.Transforms.computeIcrfToFixedMatrix(time);
  if (Cesium.defined(icrfToFixed)) {
    var offset = Cesium.Matrix4.multiplyByPoint(camera.transform, camera.position, new Cesium.Cartesian3());
    var transform = Cesium.Matrix4.fromRotationTranslation(icrfToFixed)
    var inverseTransform = Cesium.Matrix4.inverseTransformation(transform, new Cesium.Matrix4());
    Cesium.Matrix4.multiplyByPoint(inverseTransform, offset, offset);
    camera.lookAtTransform(transform, offset);
  }
});
 See:
 
- 
    
    
        
        staticCesium.Transforms.computeTemeToPseudoFixedMatrix(date, result) → Matrix3
        
    
 
- 
    
    
        Computes a rotation matrix to transform a point or vector from True Equator Mean Equinox (TEME) axes to the
pseudo-fixed axes at a given time.  This method treats the UT1 time standard as equivalent to UTC.
     
    
    
        
        | Name | Type | Description |  
            
                | date | JulianDate | The time at which to compute the rotation matrix. |  
            
                | result | Matrix3 | optional
                
                
                
            
                The object onto which to store the result. |  
 Returns:
    The modified result parameter or a new Matrix3 instance if none was provided.
 
    
    
    
    
    
    
    
    
    
    
        Example://Set the view to in the inertial frame.
scene.preRender.addEventListener(function(scene, time) {
   var now = Cesium.JulianDate.now();
   var offset = Cesium.Matrix4.multiplyByPoint(camera.transform, camera.position, new Cesium.Cartesian3());
   var transform = Cesium.Matrix4.fromRotationTranslation(Cesium.Transforms.computeTemeToPseudoFixedMatrix(now));
   var inverseTransform = Cesium.Matrix4.inverseTransformation(transform, new Cesium.Matrix4());
   Cesium.Matrix4.multiplyByPoint(inverseTransform, offset, offset);
   camera.lookAtTransform(transform, offset);
});
 
 
- 
    
    
        
        staticCesium.Transforms.eastNorthUpToFixedFrame(origin, ellipsoid, result) → Matrix4
        
    
 
- 
    
    
        Computes a 4x4 transformation matrix from a reference frame with an east-north-up axes
centered at the provided origin to the provided ellipsoid's fixed reference frame.
The local axes are defined as:
 
- The xaxis points in the local east direction.
- The yaxis points in the local north direction.
- The zaxis points in the direction of the ellipsoid surface normal which passes through the position.
 
    
    
        
        | Name | Type | Default | Description |  
            
                | origin | Cartesian3 |  | The center point of the local reference frame. |  
            
                | ellipsoid | Ellipsoid | Ellipsoid.WGS84 | optional
                
                
                
            
                The ellipsoid whose fixed frame is used in the transformation. |  
            
                | result | Matrix4 |  | optional
                
                
                
            
                The object onto which to store the result. |  
 Returns:
    The modified result parameter or a new Matrix4 instance if none was provided.
 
    
    
    
    
    
    
    
    
    
    
        Example:// Get the transform from local east-north-up at cartographic (0.0, 0.0) to Earth's fixed frame.
var center = Cesium.Cartesian3.fromDegrees(0.0, 0.0);
var transform = Cesium.Transforms.eastNorthUpToFixedFrame(center);
 
 
- 
    
    
        
        staticCesium.Transforms.headingPitchRollQuaternion(origin, heading, pitch, roll, ellipsoid, result) → Quaternion
        
    
 
- 
    
    
        Computes a quaternion from a reference frame with axes computed from the heading-pitch-roll angles
centered at the provided origin. Heading is the rotation from the local north
direction where a positive angle is increasing eastward. Pitch is the rotation from the local east-north plane. Positive pitch angles
are above the plane. Negative pitch angles are below the plane. Roll is the first rotation applied about the local east axis.
     
    
    
        
        | Name | Type | Default | Description |  
            
                | origin | Cartesian3 |  | The center point of the local reference frame. |  
            
                | heading | Number |  | The heading angle in radians. |  
            
                | pitch | Number |  | The pitch angle in radians. |  
            
                | roll | Number |  | The roll angle in radians. |  
            
                | ellipsoid | Ellipsoid | Ellipsoid.WGS84 | optional
                
                
                
            
                The ellipsoid whose fixed frame is used in the transformation. |  
            
                | result | Quaternion |  | optional
                
                
                
            
                The object onto which to store the result. |  
 Returns:
    The modified result parameter or a new Quaternion instance if none was provided.
 
    
    
    
    
    
    
    
    
    
    
        Example:// Get the quaternion from local heading-pitch-roll at cartographic (0.0, 0.0) to Earth's fixed frame.
var center = Cesium.Cartesian3.fromDegrees(0.0, 0.0);
var heading = -Cesium.Math.PI_OVER_TWO;
var pitch = Cesium.Math.PI_OVER_FOUR;
var roll = 0.0;
var quaternion = Cesium.Transforms.headingPitchRollQuaternion(center, heading, pitch, roll);
 
 
- 
    
    
        
        staticCesium.Transforms.headingPitchRollToFixedFrame(origin, heading, pitch, roll, ellipsoid, result) → Matrix4
        
    
 
- 
    
    
        Computes a 4x4 transformation matrix from a reference frame with axes computed from the heading-pitch-roll angles
centered at the provided origin to the provided ellipsoid's fixed reference frame. Heading is the rotation from the local north
direction where a positive angle is increasing eastward. Pitch is the rotation from the local east-north plane. Positive pitch angles
are above the plane. Negative pitch angles are below the plane. Roll is the first rotation applied about the local east axis.
     
    
    
        
        | Name | Type | Default | Description |  
            
                | origin | Cartesian3 |  | The center point of the local reference frame. |  
            
                | heading | Number |  | The heading angle in radians. |  
            
                | pitch | Number |  | The pitch angle in radians. |  
            
                | roll | Number |  | The roll angle in radians. |  
            
                | ellipsoid | Ellipsoid | Ellipsoid.WGS84 | optional
                
                
                
            
                The ellipsoid whose fixed frame is used in the transformation. |  
            
                | result | Matrix4 |  | optional
                
                
                
            
                The object onto which to store the result. |  
 Returns:
    The modified result parameter or a new Matrix4 instance if none was provided.
 
    
    
    
    
    
    
    
    
    
    
        Example:// Get the transform from local heading-pitch-roll at cartographic (0.0, 0.0) to Earth's fixed frame.
var center = Cesium.Cartesian3.fromDegrees(0.0, 0.0);
var heading = -Cesium.Math.PI_OVER_TWO;
var pitch = Cesium.Math.PI_OVER_FOUR;
var roll = 0.0;
var transform = Cesium.Transforms.headingPitchRollToFixedFrame(center, heading, pitch, roll);
 
 
- 
    
    
        
        staticCesium.Transforms.northEastDownToFixedFrame(origin, ellipsoid, result) → Matrix4
        
    
 
- 
    
    
        Computes a 4x4 transformation matrix from a reference frame with an north-east-down axes
centered at the provided origin to the provided ellipsoid's fixed reference frame.
The local axes are defined as:
 
- The xaxis points in the local north direction.
- The yaxis points in the local east direction.
- The zaxis points in the opposite direction of the ellipsoid surface normal which passes through the position.
 
    
    
        
        | Name | Type | Default | Description |  
            
                | origin | Cartesian3 |  | The center point of the local reference frame. |  
            
                | ellipsoid | Ellipsoid | Ellipsoid.WGS84 | optional
                
                
                
            
                The ellipsoid whose fixed frame is used in the transformation. |  
            
                | result | Matrix4 |  | optional
                
                
                
            
                The object onto which to store the result. |  
 Returns:
    The modified result parameter or a new Matrix4 instance if none was provided.
 
    
    
    
    
    
    
    
    
    
    
        Example:// Get the transform from local north-east-down at cartographic (0.0, 0.0) to Earth's fixed frame.
var center = Cesium.Cartesian3.fromDegrees(0.0, 0.0);
var transform = Cesium.Transforms.northEastDownToFixedFrame(center);
 
 
- 
    
    
        
        staticCesium.Transforms.northUpEastToFixedFrame(origin, ellipsoid, result) → Matrix4
        
    
 
- 
    
    
        Computes a 4x4 transformation matrix from a reference frame with an north-up-east axes
centered at the provided origin to the provided ellipsoid's fixed reference frame.
The local axes are defined as:
 
- The xaxis points in the local north direction.
- The yaxis points in the direction of the ellipsoid surface normal which passes through the position.
- The zaxis points in the local east direction.
 
    
    
        
        | Name | Type | Default | Description |  
            
                | origin | Cartesian3 |  | The center point of the local reference frame. |  
            
                | ellipsoid | Ellipsoid | Ellipsoid.WGS84 | optional
                
                
                
            
                The ellipsoid whose fixed frame is used in the transformation. |  
            
                | result | Matrix4 |  | optional
                
                
                
            
                The object onto which to store the result. |  
 Returns:
    The modified result parameter or a new Matrix4 instance if none was provided.
 
    
    
    
    
    
    
    
    
    
    
        Example:// Get the transform from local north-up-east at cartographic (0.0, 0.0) to Earth's fixed frame.
var center = Cesium.Cartesian3.fromDegrees(0.0, 0.0);
var transform = Cesium.Transforms.northUpEastToFixedFrame(center);
 
 
- 
    
    
        
        staticCesium.Transforms.pointToWindowCoordinates(modelViewProjectionMatrix, viewportTransformation, point, result) → Cartesian2
        
    
 
- 
    
    
        Transform a point from model coordinates to window coordinates.
     
    
    
        
        | Name | Type | Description |  
            
                | modelViewProjectionMatrix | Matrix4 | The 4x4 model-view-projection matrix. |  
            
                | viewportTransformation | Matrix4 | The 4x4 viewport transformation. |  
            
                | point | Cartesian3 | The point to transform. |  
            
                | result | Cartesian2 | optional
                
                
                
            
                The object onto which to store the result. |  
 Returns:
    The modified result parameter or a new Cartesian2 instance if none was provided.
 
    
    
    
    
    
    
    
    
    
    
    
    
    
    
 
- 
    
    
        
        staticCesium.Transforms.preloadIcrfFixed(timeInterval) → Promise.<undefined>
        
    
 
- 
    
    
        Preloads the data necessary to transform between the ICRF and Fixed axes, in either
direction, over a given interval.  This function returns a promise that, when resolved,
indicates that the preload has completed.
     
    
    
        
        | Name | Type | Description |  
            
                | timeInterval | TimeInterval | The interval to preload. |  
 Returns:
    A promise that, when resolved, indicates that the preload has completed
         and evaluation of the transformation between the fixed and ICRF axes will
         no longer return undefined for a time inside the interval.
 
    
    
    
    
    
    
    
    
    
    
        Example:var interval = new Cesium.TimeInterval(...);
when(Cesium.Transforms.preloadIcrfFixed(interval), function() {
    // the data is now loaded
});
 See: