Attributes, which make up a geometry's vertices.  Each property in this object corresponds to a
    
    
    
    
    
    
    
    
    
    
    
    
GeometryAttribute containing the attribute's data.
Attributes are always stored non-interleaved in a Geometry.
Members
- 
    binormal : GeometryAttribute
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    The binormal attribute (normalized), which is used for tangent-space effects like bump mapping.32-bit floating-point. 3 components per attribute. - 
    
    
    
    
    
    
    
    
    
    Default Value:
    
 undefined
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    The color attribute.8-bit unsigned integer. 4 components per attribute. - 
    
    
    
    
    
    
    
    
    
    Default Value:
    
 undefined
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    The normal attribute (normalized), which is commonly used for lighting.32-bit floating-point. 3 components per attribute. - 
    
    
    
    
    
    
    
    
    
    Default Value:
    
 undefined
- 
    position : GeometryAttribute
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    The 3D position attribute.64-bit floating-point (for precision). 3 components per attribute. - 
    
    
    
    
    
    
    
    
    
    Default Value:
    
 undefined
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    The 2D texture coordinate attribute.32-bit floating-point. 2 components per attribute - 
    
    
    
    
    
    
    
    
    
    Default Value:
    
 undefined
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    The tangent attribute (normalized), which is used for tangent-space effects like bump mapping.32-bit floating-point. 3 components per attribute. - 
    
    
    
    
    
    
    
    
    
    Default Value:
    
 undefined
