Represents a ray that extends infinitely from the provided origin in the provided direction.
    
    
    
    
    
    
        
| Name | Type | Default | Description | 
|---|---|---|---|
| origin | Cartesian3 | Cartesian3.ZERO | optional The origin of the ray. | 
| direction | Cartesian3 | Cartesian3.ZERO | optional The direction of the ray. | 
Members
- 
    direction : Cartesian3
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    The direction of the ray.
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    origin : Cartesian3
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    The origin of the ray.- 
    
    
    
    
    
    
    
    
    
    Default Value:
    
 Cartesian3.ZERO
Methods
- 
    staticCesium.Ray.getPoint(ray, t, result) → Cartesian3
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    Computes the point along the ray given by r(t) = o + t*d, where o is the origin of the ray and d is the direction.Name Type Description rayRay The ray. tNumber A scalar value. resultCartesian3 optional The object in which the result will be stored. Returns:The modified result parameter, or a new instance if none was provided.Example://Get the first intersection point of a ray and an ellipsoid. var intersection = Cesium.IntersectionTests.rayEllipsoid(ray, ellipsoid); var point = Cesium.Ray.getPoint(ray, intersection.start);
