Represents a ray that extends infinitely from the provided origin in the provided direction.
Name | Type | Default | Description |
---|---|---|---|
origin |
Cartesian3 |
Cartesian3.ZERO
|
optional The origin of the ray. |
direction |
Cartesian3 |
Cartesian3.ZERO
|
optional The direction of the ray. |
Members
-
direction : Cartesian3
-
The direction of the ray.
-
origin : Cartesian3
-
The origin of the ray.
-
Default Value:
Cartesian3.ZERO
Methods
-
staticCesium.Ray.getPoint(ray, t, result) → Cartesian3
-
Computes the point along the ray given by r(t) = o + t*d, where o is the origin of the ray and d is the direction.
Name Type Description ray
Ray The ray. t
Number A scalar value. result
Cartesian3 optional The object in which the result will be stored. Returns:
The modified result parameter, or a new instance if none was provided.Example:
//Get the first intersection point of a ray and an ellipsoid. var intersection = Cesium.IntersectionTests.rayEllipsoid(ray, ellipsoid); var point = Cesium.Ray.getPoint(ray, intersection.start);