We are happy to announce the release of Cesium 1.34. This release includes lots of bug fixes for billboards, polylines, and other graphics features as we gear up for a huge 1.35 release with 3D Tiles.
For the full list of changes, see the change log.
- 3D Tiles adoption is growing. Read about 3D Tiles at work to
- Tile photogrammetry surveys from GERST Engineers’ Agisoft PhotoScan,
- Tile 3D models of cell towers for SiteSee, and
- Tile photogrammetry models of the Vulci archaeological site by a group at Duke university.
- We’re bringing Planet’s satellite imagery into Cesium.
- Our new summer interns from the University of Pennsylvania, Mohamad Moneimne, Ottavio Hartman, and William Ho are already shipping code in Cesium.
An animation of time-dynamic imagery with Planet's satellite imagery.
- Learn about recent 3D Tiles optimizations in Cesium in Austin Eng’s Skipping Levels of Detail.
- We’ve added a new tutorial on Sandcastle with some handy tips for navigating the Cesium code examples.
An example 3D tileset containing City Hall in Philadelphia.
New updates in Cesium’s 3D Tiles renderer now allow it to skip levels of detail while loading, significantly decreasing load time, network requests, and memory usage.
- kml2czml by @workingDog converts KML geometry Models to CZML models.
- gpx2czml by @trustyoo86 converts GPX to CZML.
- June 4–7: GEOINT in San Antonio, Texas.
- The Cesium Code Sprint is in two weeks. Let us know what you want us to work on!
- July 30–Aug 3: SIGGRAPH in Los Angeles, California.
- Aug 14–19: FOSS4G in Boston, Massachusetts.
Catch us at a conference to play the new drone racing game on the Cesium Arcade Machine.
We have a new showcase up on our demos page.