21UCLASS(ClassGroup = (Cesium),
meta = (BlueprintSpawnableComponent))
22class CESIUMRUNTIME_API ACesiumCartographicPolygon :
public AActor {
27 ACesiumCartographicPolygon();
32 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category =
"Cesium")
33 USplineComponent* Polygon;
38 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category =
"Cesium")
41 virtual void OnConstruction(
const FTransform& Transform)
override;
52 CreateCartographicPolygon(
const FTransform& worldToTileset)
const;
55 virtual void PostLoad()
override;
58 virtual void BeginPlay()
override;