32 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category =
"Cesium")
33 USplineComponent* Polygon;
38 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Cesium")
41 virtual
void OnConstruction(const FTransform& Transform) override;
52 CreateCartographicPolygon(const FTransform& worldToTileset) const;
55 virtual
void PostLoad() override;
58 virtual
void BeginPlay() override;