Cesium for Unreal 2.24.1
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CesiumCartographicPolygon.h File Reference
#include "CesiumGeospatial/CartographicPolygon.h"
#include "CesiumGlobeAnchorComponent.h"
#include "Components/SplineComponent.h"
#include "CoreMinimal.h"
#include "Engine/StaticMesh.h"
#include "GameFramework/Actor.h"
#include <vector>
#include "CesiumCartographicPolygon.generated.h"

Go to the source code of this file.

Classes

class  ACesiumCartographicPolygon
 A spline-based polygon actor used to rasterize 2D polygons on top of Cesium 3D Tileset actors. More...
 

Enumerations

enum class  ECesiumCoordinateReferenceSystem : uint8 { UMETA =(DisplayName = "Longitude Latitude Height") , UMETA =(DisplayName = "Earth-Centered, Earth-Fixed") }
 A coordinate reference system used to interpret position data. More...
 

Enumeration Type Documentation

◆ ECesiumCoordinateReferenceSystem

enum class ECesiumCoordinateReferenceSystem : uint8
strong

A coordinate reference system used to interpret position data.

Enumerator
UMETA 

Indicates a coordinate reference system expressed in terms of longitude in degrees (X), latitude in degrees (Y) and height in meters (Z).

UMETA 

Indicates a Cartesian coordinate reference system expressed in Earth-centered, Earth-fixed 3D coordinates.

Definition at line 19 of file CesiumCartographicPolygon.h.