Cesium for Unreal 2.12.0
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CesiumDebugColorizeTilesRasterOverlay.h
Go to the documentation of this file.
1// Copyright 2020-2024 CesiumGS, Inc. and Contributors
2
3#pragma once
4
6#include "CoreMinimal.h"
7#include "CesiumDebugColorizeTilesRasterOverlay.generated.h"
8
13UCLASS(
14 DisplayName = "Cesium Debug Colorize Tiles Raster Overlay",
15 ClassGroup = (Cesium),
16 meta = (BlueprintSpawnableComponent))
17class CESIUMRUNTIME_API UCesiumDebugColorizeTilesRasterOverlay
18 : public UCesiumRasterOverlay {
19 GENERATED_BODY()
20
21public:
22protected:
23 virtual std::unique_ptr<CesiumRasterOverlays::RasterOverlay> CreateOverlay(
24 const CesiumRasterOverlays::RasterOverlayOptions& options = {}) override;
25};
A quadtree pyramid of 2D raster images meant to be draped over a Cesium 3D Tileset.
virtual std::unique_ptr< CesiumRasterOverlays::RasterOverlay > CreateOverlay(const CesiumRasterOverlays::RasterOverlayOptions &options={}) 0