Cesium for Unreal
2.12.0
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CesiumDebugColorizeTilesRasterOverlay.h
Go to the documentation of this file.
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// Copyright 2020-2024 CesiumGS, Inc. and Contributors
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#pragma once
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#include "
CesiumRasterOverlay.h
"
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#include "CoreMinimal.h"
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#include "CesiumDebugColorizeTilesRasterOverlay.generated.h"
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UCLASS(
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DisplayName =
"Cesium Debug Colorize Tiles Raster Overlay"
,
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ClassGroup = (Cesium),
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meta
= (BlueprintSpawnableComponent))
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class
CESIUMRUNTIME_API UCesiumDebugColorizeTilesRasterOverlay
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:
public
UCesiumRasterOverlay
{
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GENERATED_BODY()
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public
:
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protected
:
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virtual
std::unique_ptr<CesiumRasterOverlays::RasterOverlay>
CreateOverlay
(
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const
CesiumRasterOverlays::RasterOverlayOptions
& options = {})
override
;
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};
meta
meta
Definition
CesiumDebugColorizeTilesRasterOverlay.h:16
CesiumRasterOverlay.h
UCesiumRasterOverlay
A quadtree pyramid of 2D raster images meant to be draped over a Cesium 3D Tileset.
Definition
CesiumRasterOverlay.h:53
UCesiumRasterOverlay::CreateOverlay
virtual std::unique_ptr< CesiumRasterOverlays::RasterOverlay > CreateOverlay(const CesiumRasterOverlays::RasterOverlayOptions &options={}) 0
CesiumRasterOverlays::RasterOverlayOptions
Source
CesiumRuntime
Public
CesiumDebugColorizeTilesRasterOverlay.h
Generated by
1.12.0