new SkyBox(options)
A sky box around the scene to draw stars. The sky box is defined using the True Equator Mean Equinox (TEME) axes.
This is only supported in 3D. The sky box is faded out when morphing to 2D or Columbus view.
Name | Type | Description | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
options |
Object |
Object with the following properties:
|
Example:
scene.skyBox = new Cesium.SkyBox({
sources : {
positiveX : 'skybox_px.png',
negativeX : 'skybox_nx.png',
positiveY : 'skybox_py.png',
negativeY : 'skybox_ny.png',
positiveZ : 'skybox_pz.png',
negativeZ : 'skybox_nz.png'
}
});
See:
Source:
Scene/SkyBox.js, line 66
Members
-
show :Boolean
-
Determines if the sky box will be shown.
-
Default Value:
true
Source: Scene/SkyBox.js, line 85 -
sources :Object
-
The sources used to create the cube map faces: an object with
positiveX
,negativeX
,positiveY
,negativeY
,positiveZ
, andnegativeZ
properties. These can be either URLs orImage
objects.-
Default Value:
undefined
Source: Scene/SkyBox.js, line 76
Methods
-
destroy() → undefined
-
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.
Once an object is destroyed, it should not be used; calling any function other thanisDestroyed
will result in aDeveloperError
exception. Therefore, assign the return value (undefined
) to the object as done in the example.Returns:
Throws:
-
DeveloperError : This object was destroyed, i.e., destroy() was called.
Example:
skyBox = skyBox && skyBox.destroy();
See:
Source: Scene/SkyBox.js, line 223 -
-
isDestroyed() → Boolean
-
Returns true if this object was destroyed; otherwise, false.
If this object was destroyed, it should not be used; calling any function other thanisDestroyed
will result in aDeveloperError
exception.Returns:
true
if this object was destroyed; otherwise,false
.See:
Source: Scene/SkyBox.js, line 202 -
update()
-
Called when
Viewer
orCesiumWidget
render the scene to get the draw commands needed to render this primitive.Do not call this function directly. This is documented just to list the exceptions that may be propagated when the scene is rendered:
Throws:
-
DeveloperError : this.sources is required and must have positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ properties.
-
DeveloperError : this.sources properties must all be the same type.
Source: Scene/SkyBox.js, line 105 -