The type of a geometric primitive, i.e., points, lines, and triangles.
Source:
Core/PrimitiveType.js, line 14
Members
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staticconstantPrimitiveType.LINE_LOOP :Number
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0x0002. Line loop primitive where each vertex (or index) after the first connects a line to the previous vertex, and the last vertex implicitly connects to the first.Source: Core/PrimitiveType.js, line 38
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staticconstantPrimitiveType.LINE_STRIP :Number
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0x0003. Line strip primitive where each vertex (or index) after the first connects a line to the previous vertex.Source: Core/PrimitiveType.js, line 46
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staticconstantPrimitiveType.LINES :Number
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0x0001. Lines primitive where each two vertices (or indices) is a line segment. Line segments are not necessarily connected.Source: Core/PrimitiveType.js, line 29
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staticconstantPrimitiveType.POINTS :Number
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0x0000. Points primitive where each vertex (or index) is a separate point.Source: Core/PrimitiveType.js, line 21
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staticconstantPrimitiveType.TRIANGLE_FAN :Number
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0x0006. Triangle fan primitive where each vertex (or index) after the first two connect to the previous vertex and the first vertex forming a triangle. For example, this can be used to model a cone or circle.Source: Core/PrimitiveType.js, line 73
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staticconstantPrimitiveType.TRIANGLE_STRIP :Number
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0x0005. Triangle strip primitive where each vertex (or index) after the first two connect to the previous two vertices forming a triangle. For example, this can be used to model a wall.Source: Core/PrimitiveType.js, line 63
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staticconstantPrimitiveType.TRIANGLES :Number
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0x0004. Triangles primitive where each three vertices (or indices) is a triangle. Triangles do not necessarily share edges.Source: Core/PrimitiveType.js, line 54