new PolylineMaterialAppearance(options)
An appearance for
PolylineGeometry
that supports shading with materials.
Name | Type | Description | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
options |
Object |
optional
Object with the following properties:
|
Example:
var primitive = new Cesium.Primitive({
geometryInstances : new Cesium.GeometryInstance({
geometry : new Cesium.PolylineGeometry({
positions : Cesium.Cartesian3.fromDegreesArray([
0.0, 0.0,
5.0, 0.0
]),
width : 10.0,
vertexFormat : Cesium.PolylineMaterialAppearance.VERTEX_FORMAT
})
}),
appearance : new Cesium.PolylineMaterialAppearance({
material : Cesium.Material.fromType('Color')
})
});
Demo:
See:
Members
-
staticconstantPolylineMaterialAppearance.VERTEX_FORMAT :VertexFormat
-
The
VertexFormat
that allPolylineMaterialAppearance
instances are compatible with. This requiresposition
andst
attributes. -
readonlyclosed :Boolean
-
When
true
, the geometry is expected to be closed soPolylineMaterialAppearance#renderState
has backface culling enabled. This is alwaysfalse
forPolylineMaterialAppearance
.-
Default Value:
false
-
readonlyfragmentShaderSource :String
-
The GLSL source code for the fragment shader.
-
material :Material
-
The material used to determine the fragment color. Unlike other
PolylineMaterialAppearance
properties, this is not read-only, so an appearance's material can change on the fly.-
Default Value:
Material.ColorType
See:
-
readonlyrenderState :Object
-
The WebGL fixed-function state to use when rendering the geometry.
The render state can be explicitly defined when constructing a
PolylineMaterialAppearance
instance, or it is set implicitly viaPolylineMaterialAppearance#translucent
andPolylineMaterialAppearance#closed
. -
translucent :Boolean
-
When
true
, the geometry is expected to appear translucent soPolylineMaterialAppearance#renderState
has alpha blending enabled.-
Default Value:
true
-
readonlyvertexFormat :VertexFormat
-
The
VertexFormat
that this appearance instance is compatible with. A geometry can have more vertex attributes and still be compatible - at a potential performance cost - but it can't have less.-
Default Value:
PolylineMaterialAppearance.VERTEX_FORMAT
-
readonlyvertexShaderSource :String
-
The GLSL source code for the vertex shader.
Methods
-
getFragmentShaderSource()
-
Procedurally creates the full GLSL fragment shader source. For
PolylineMaterialAppearance
, this is derived fromPolylineMaterialAppearance#fragmentShaderSource
andPolylineMaterialAppearance#material
.Returns:
String The full GLSL fragment shader source. -
getRenderState() → Object
-
Creates a render state. This is not the final render state instance; instead, it can contain a subset of render state properties identical to the render state created in the context.
Returns:
The render state. -
isTranslucent() → Boolean
-
Determines if the geometry is translucent based on
PolylineMaterialAppearance#translucent
andMaterial#isTranslucent
.Returns:
true
if the appearance is translucent.