Determines if and how a glTF animation is looped.
Members
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staticconstantModelAnimationLoop.MIRRORED_REPEAT :Number
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Loop the animation. First, playing it forward, then in reverse, then forward, and so on.
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staticconstantModelAnimationLoop.NONE :Number
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Play the animation once; do not loop it.
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staticconstantModelAnimationLoop.REPEAT :Number
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Loop the animation playing it from the start immediately after it stops.