ModelAnimationLoop

Determines if and how a glTF animation is looped.
See:

Members

staticconstantModelAnimationLoop.MIRRORED_REPEAT :Number

Loop the animation. First, playing it forward, then in reverse, then forward, and so on.

staticconstantModelAnimationLoop.NONE :Number

Play the animation once; do not loop it.

staticconstantModelAnimationLoop.REPEAT :Number

Loop the animation playing it from the start immediately after it stops.