new PerspectiveOffCenterFrustum()
The viewing frustum is defined by 6 planes.
Each plane is represented by a
Cartesian4
object, where the x, y, and z components
define the unit vector normal to the plane, and the w component is the distance of the
plane from the origin/camera position.
Example:
var frustum = new Cesium.PerspectiveOffCenterFrustum();
frustum.right = 1.0;
frustum.left = -1.0;
frustum.top = 1.0;
frustum.bottom = -1.0;
frustum.near = 1.0;
frustum.far = 2.0;
See:
Members
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bottom :Number
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Defines the bottom clipping plane.
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Default Value:
undefined
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far :Number
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The distance of the far plane.
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Default Value:
500000000.0
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infiniteProjectionMatrix :Matrix4
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Gets the perspective projection matrix computed from the view frustum with an infinite far plane.
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left :Number
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Defines the left clipping plane.
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Default Value:
undefined
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near :Number
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The distance of the near plane.
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Default Value:
1.0
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projectionMatrix :Matrix4
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Gets the perspective projection matrix computed from the view frustum.
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right :Number
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Defines the right clipping plane.
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Default Value:
undefined
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top :Number
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Defines the top clipping plane.
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Default Value:
undefined
Methods
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clone(result) → PerspectiveOffCenterFrustum
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Returns a duplicate of a PerspectiveOffCenterFrustum instance.
Name Type Description result
PerspectiveOffCenterFrustum optional The object onto which to store the result. Returns:
The modified result parameter or a new PerspectiveFrustum instance if one was not provided. -
computeCullingVolume(position, direction, up) → CullingVolume
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Creates a culling volume for this frustum.
Name Type Description position
Cartesian3 The eye position. direction
Cartesian3 The view direction. up
Cartesian3 The up direction. Returns:
A culling volume at the given position and orientation.Example:
// Check if a bounding volume intersects the frustum. var cullingVolume = frustum.computeCullingVolume(cameraPosition, cameraDirection, cameraUp); var intersect = cullingVolume.computeVisibility(boundingVolume);
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equals(other) → Boolean
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Compares the provided PerspectiveOffCenterFrustum componentwise and returns
true
if they are equal,false
otherwise.Name Type Description other
PerspectiveOffCenterFrustum optional The right hand side PerspectiveOffCenterFrustum. Returns:
true
if they are equal,false
otherwise. -
getPixelSize(drawingBufferDimensions, distance, result) → Cartesian2
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Returns the pixel's width and height in meters.
Name Type Default Description drawingBufferDimensions
Cartesian2 A Cartesian2
with width and height in the x and y properties, respectively.distance
Number near plane distance
optional The distance to the near plane in meters. result
Cartesian2 optional The object onto which to store the result. Returns:
The modified result parameter or a new instance ofCartesian2
with the pixel's width and height in the x and y properties, respectively.Throws:
-
DeveloperError : drawingBufferDimensions.x must be greater than zero.
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DeveloperError : drawingBufferDimensions.y must be greater than zero.
Examples:
// Example 1 // Get the width and height of a pixel. var pixelSize = camera.frustum.getPixelSize(new Cesium.Cartesian2(canvas.clientWidth, canvas.clientHeight));
// Example 2 // Get the width and height of a pixel if the near plane was set to 'distance'. // For example, get the size of a pixel of an image on a billboard. var position = camera.position; var direction = camera.direction; var toCenter = Cesium.Cartesian3.subtract(primitive.boundingVolume.center, position, new Cesium.Cartesian3()); // vector from camera to a primitive var toCenterProj = Cesium.Cartesian3.multiplyByScalar(direction, Cesium.Cartesian3.dot(direction, toCenter), new Cesium.Cartesian3()); // project vector onto camera direction vector var distance = Cesium.Cartesian3.magnitude(toCenterProj); var pixelSize = camera.frustum.getPixelSize(new Cesium.Cartesian2(canvas.clientWidth, canvas.clientHeight), distance);
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