Building Culture and Community with Code Reviews
Written by Luke McKinstry,
Code review is at the heart of what we do at Cesium. In this blog we discuss core principles around our review process and introduce our code review guide, which we recently created and made available in our new public community repo. At Cesium we maintain multiple open source repositories, most notably our runtime libraries for visualizing geospatial graphics on the web (CesiumJS) and via native engines (Cesium Native, Cesium for Unreal, Cesium for Unity, and Cesium for Omniverse), and since 2012 we have been making monthly releases of these libraries. CesiumJS alone has close to 250,000 lines of source code and 280,000 lines of test code. We also maintain Cesium ion SaaS and Cesium ion Self-Hosted, platforms for tiling, hosting, and streaming 3D geospatial data as 3D Tiles. To top it off, Cesium projects are built collaboratively between the community and the core team, with more than 300 external contributors committing source code to CesiumJS and dozens contributing commits to our native runtimes.
In Cesium for Unreal, Community, Technical, Cesium for Unity, CesiumJS, Cesium for Omniverse, Cesium Native
Cesium Releases in January 2025
Written by Gabby Getz,
In Cesium for Unreal, Cesium ion, Cesium for Unity, Cesium Release Roundup, CesiumJS
Follow Along as NORAD Tracks Santa with Cesium
Written by Gabby Getz,
In User Stories, CesiumJS, News
Cesium Releases in December 2024
Written by Josh Rouzer,
In Cesium for Unreal, Cesium ion, Cesium for Unity, Cesium Release Roundup, CesiumJS
Spacebook Makes Space Data Accessible for All with CesiumJS
Written by Monica Wamsley,
In User Stories, CesiumJS, Aerospace
TRANCITYはCesiumを使用し、日本の鉄道インフラの管理を実現
Written by Gen Kukita,
In User Stories, Cesium ion, CesiumJS, Transportation
Cesium Releases in November 2024
Written by Luke McKinstry,
In Cesium for Unreal, Cesium ion, Cesium for Unity, Cesium Release Roundup, CesiumJS, Cesium for Omniverse