
Boost Graphics Uses Cesium to Give Premier League's Global Audience a Geography Lesson
Written by Dan Zucker,
The English Premier League reigns supreme among domestic football leagues (soccer in the US), celebrated for its elite talent, fast-paced matches, and unmatched reach. Belgium-based Boost Graphics uses Cesium for Unreal and Google Photorealistic 3D Tiles to create a series of dynamic 3D map animations, known as locators, that provide a fresh perspective on the geography of the league's stadiums across the United Kingdom for a global TV audience of around 3.2 billion.
In 3D Tiles, Cesium for Unreal, User Stories, Photorealistic 3D Tiles, Sports & Events, Media & Entertainment
Cesium Releases in May 2025
Written by Josh Rouzer,
In Cesium for Unreal, Cesium ion Self-Hosted, Cesium ion, Cesium for Unity, Cesium Release Roundup, CesiumJS, Cesium for Omniverse
Deep Dive Workshop at the Cesium Developer Conference
Written by Chris Andrews & Danielle Stollak,
In 3D Tiles, Cesium for Unreal, Cesium Stories, AEC, Community, Events, Cesium ion, Cesium for Unity, CesiumJS, Cesium for Omniverse, Open Source, Cesium Native
Buendea Supports NASA Advanced Operations Concepts Lab with Cesium Moon Terrain
Written by Monica Witzig-Wamsley,
In AR/VR, 3D Tiles, Cesium for Unreal, User Stories, Cesium ion, Aerospace
Cesium Releases in April 2025
Written by Gabby Getz,
In Cesium for Unreal, Cesium ion Self-Hosted, Cesium ion, Cesium for Unity, Cesium Release Roundup, CesiumJS
The Weather Company Brings Forecasts to Military Planning with Cesium
Written by Monica Witzig-Wamsley,
In Modeling & Simulation, Cesium for Unreal, User Stories, Climate & Environment, CesiumJS, Federal & Defense
Cesium Releases in March 2025
Written by Luke McKinstry,
In Cesium for Unreal, Cesium ion Self-Hosted, Cesium ion, Cesium for Unity, Cesium Release Roundup, CesiumJS