A node in the node hierarchy. When the node contains skin
, all mesh.primitives
MUST contain JOINTS_0
and WEIGHTS_0
attributes. A node MAY have either a matrix
or any combination of translation
/rotation
/scale
(TRS) properties. TRS properties are converted to matrices and postmultiplied in the T * R * S
order to compose the transformation matrix; first the scale is applied to the vertices, then the rotation, and then the translation. If none are provided, the transform is the identity. When a node is targeted for animation (referenced by an animation.channel.target), matrix
MUST NOT be present.
More...
#include <CesiumGltf/Node.h>
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int32_t | camera = -1 |
| The index of the camera referenced by this node.
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std::vector< int32_t > | children |
| The indices of this node's children.
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int32_t | skin = -1 |
| The index of the skin referenced by this node. More...
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std::vector< double > | matrix = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1} |
| A floating-point 4x4 transformation matrix stored in column-major order.
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int32_t | mesh = -1 |
| The index of the mesh in this node.
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std::vector< double > | rotation = {0, 0, 0, 1} |
| The node's unit quaternion rotation in the order (x, y, z, w), where w is the scalar.
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std::vector< double > | scale = {1, 1, 1} |
| The node's non-uniform scale, given as the scaling factors along the x, y, and z axes.
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std::vector< double > | translation = {0, 0, 0} |
| The node's translation along the x, y, and z axes.
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std::vector< double > | weights |
| The weights of the instantiated morph target. The number of array elements MUST match the number of morph targets of the referenced mesh. When defined, mesh MUST also be defined.
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std::string | name |
| The user-defined name of this object. More...
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std::unordered_map< std::string, std::any > | extensions |
| The extensions attached to this object. More...
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JsonValue::Object | extras |
| Application-specific data. More...
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JsonValue::Object | unknownProperties |
| Unknown properties that exist on this object but do not have any representation in the statically-typed classes. More...
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static constexpr const char * | TypeName = "Node" |
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A node in the node hierarchy. When the node contains skin
, all mesh.primitives
MUST contain JOINTS_0
and WEIGHTS_0
attributes. A node MAY have either a matrix
or any combination of translation
/rotation
/scale
(TRS) properties. TRS properties are converted to matrices and postmultiplied in the T * R * S
order to compose the transformation matrix; first the scale is applied to the vertices, then the rotation, and then the translation. If none are provided, the transform is the identity. When a node is targeted for animation (referenced by an animation.channel.target), matrix
MUST NOT be present.
Definition at line 23 of file Node.h.
◆ skin
int32_t CesiumGltf::Node::skin = -1 |
The index of the skin referenced by this node.
When a skin is referenced by a node within a scene, all joints used by the skin MUST belong to the same scene. When defined, mesh
MUST also be defined.
Definition at line 43 of file Node.h.
The documentation for this struct was generated from the following file:
- /home/runner/work/cesium-native/cesium-native/CesiumGltf/generated/include/CesiumGltf/Node.h