3#include "IPrepareRendererResources.h"
5#include <CesiumGeometry/Rectangle.h>
6#include <CesiumGeospatial/Projection.h>
7#include <CesiumRasterOverlays/RasterOverlayTile.h>
8#include <CesiumUtility/IntrusivePointer.h>
58 int32_t textureCoordinateIndex);
69 return this->_pLoadingTile.
get();
75 return this->_pLoadingTile.
get();
87 return this->_pReadyTile.
get();
92 return this->_pReadyTile.
get();
104 return this->_textureCoordinateID;
115 this->_textureCoordinateID = textureCoordinateID;
128 return this->_translation;
140 const glm::dvec2&
getScale() const noexcept {
return this->_scale; }
181 Tile& tile) noexcept;
226 double maximumScreenSpaceError,
234 void computeTranslationAndScale(const
Tile& tile);
240 int32_t _textureCoordinateID;
241 glm::dvec2 _translation;
244 bool _originalFailed;
When implemented for a rendering engine, allows renderer resources to be created and destroyed under ...
The result of applying a CesiumRasterOverlays::RasterOverlayTile to geometry.
const CesiumRasterOverlays::RasterOverlayTile * getReadyTile() const noexcept
Returns the CesiumRasterOverlays::RasterOverlayTile that represents the imagery data that is ready to...
CesiumRasterOverlays::RasterOverlayTile * getLoadingTile() noexcept
Returns a CesiumRasterOverlays::RasterOverlayTile that is currently loading.
AttachmentState
The states indicating whether the raster tile is attached to the geometry.
@ Attached
This raster tile is attached to the geometry.
@ TemporarilyAttached
This raster tile is attached to the geometry, but it is a temporary, low-res version usable while the...
@ Unattached
This raster tile is not yet attached to the geometry at all.
AttachmentState getState() const noexcept
Indicates whether this overlay tile is currently attached to its owning geometry tile.
static RasterMappedTo3DTile * mapOverlayToTile(double maximumScreenSpaceError, CesiumRasterOverlays::RasterOverlayTileProvider &tileProvider, CesiumRasterOverlays::RasterOverlayTileProvider &placeholder, Tile &tile, std::vector< CesiumGeospatial::Projection > &missingProjections, const CesiumGeospatial::Ellipsoid &ellipsoid=CesiumGeospatial::Ellipsoid::WGS84)
Creates a maping between a CesiumRasterOverlays::RasterOverlay and a Tile.
const glm::dvec2 & getScale() const noexcept
Returns the scaling that converts between the geometry texture coordinates and the texture coordinate...
int32_t getTextureCoordinateID() const noexcept
Returns an identifier for the texture coordinates of this tile.
const glm::dvec2 & getTranslation() const noexcept
Returns the translation that converts between the geometry texture coordinates and the texture coordi...
RasterMappedTo3DTile(const CesiumUtility::IntrusivePointer< CesiumRasterOverlays::RasterOverlayTile > &pRasterTile, int32_t textureCoordinateIndex)
Creates a new instance.
void setTextureCoordinateID(int32_t textureCoordinateID) noexcept
Sets the texture coordinate ID.
bool loadThrottled() noexcept
Does a throttled load of the mapped CesiumRasterOverlays::RasterOverlayTile.
bool isMoreDetailAvailable() const noexcept
Determines if more detailed data is available for the spatial area covered by this tile.
CesiumRasterOverlays::RasterOverlayTile::MoreDetailAvailable update(IPrepareRendererResources &prepareRendererResources, Tile &tile)
Update this tile during the update of its owner.
CesiumRasterOverlays::RasterOverlayTile * getReadyTile() noexcept
Returns the CesiumRasterOverlays::RasterOverlayTile that represents the imagery data that is ready to...
void detachFromTile(IPrepareRendererResources &prepareRendererResources, Tile &tile) noexcept
Detach the raster from the given tile.
const CesiumRasterOverlays::RasterOverlayTile * getLoadingTile() const noexcept
Returns a CesiumRasterOverlays::RasterOverlayTile that is currently loading.
Raster image data for a tile in a quadtree.
MoreDetailAvailable
Tile availability states.
A smart pointer that calls addReference and releaseReference on the controlled object.
T * get() const noexcept
Returns the internal pointer.
Classes that implement the 3D Tiles standard.
Classes for geospatial computations in Cesium.
Classes for raster overlays, which allow draping massive 2D textures over a model.
Utility classes for Cesium.