Reality Tiler V2 Improves Tiling Time and Memory Usage
Written by Jake Adelgren,
In November 2023, we announced the Reality Tiler that replaced our then-current photogrammetry tiler as part of the 3D Tiling Pipelines included in Cesium ion and Self-Hosted products. We built the Reality Tiler with emphasis on scalability, tiling performance, and runtime efficiency. Today, we’re digging into Reality Tiler v2, released in July 2024. We’ll cover the complete refactor of the Reality Tiler, where we rebuilt the tiling pipeline from the ground up, bringing significant improvements to tiling time, tileset quality, and runtime performance. We’ll take a close look at memory and runtime performance metrics and end with next steps for further improvements and optimizations.
In Technical, Cesium ion
Cesium ion’s CI/CD Pipeline
Written by Ankit Trehan,
In Technical, Cesium ion
Leveling Up glTF Rendering in CesiumJS: PBR Improvements and Khronos Neutral Tone Mapping
Written by Gabby Getz,
In Technical, CesiumJS
Enhancements to the Three.js 3D Tiles Renderer
Written by Garrett Johnson,
In Community, Technical, Ecosystem Grants, Open Standards, Open Source
Cesium Research's Universal Navigation Interface to Civilization (UNICiv) Accepted for Publication and Presentation at Eurographics Conference
Written by Yuhan Liu,
In 3D Tiles, Cesium for Unreal, Technical, Cultural Heritage, News, Education, Open Source, Digital Twins
CI for CesiumJS: A Deep Dive into Our GitHub Actions Workflow
Written by Gabby Getz,
In CesiumJS, Technical
The State of Cesium ion Architecture: The Infrastructure behind Cesium ion Self-Hosted
Written by Ankit Trehan,
In Technical, Cesium ion