
Leveling Up Lighting in CesiumJS: IBL, Dynamic Environment Maps, and Ambient Occlusion
Written by Gabby Getz,
Author’s note: Many thanks to my colleague Jeshurun Hembd for his significant contributions to these results. This is part 2 in a series about visual quality improvements in CesiumJS; read part 1 here.
In Technical, CesiumJS, Open Source
Building Culture and Community with Code Reviews
Written by Luke McKinstry,
In Cesium for Unreal, Community, Technical, Cesium for Unity, CesiumJS, Cesium for Omniverse, Cesium Native
Reality Tiler V2 Improves Tiling Time and Memory Usage
Written by Jake Adelgren,
In Technical, Cesium ion
Cesium ion’s CI/CD Pipeline
Written by Ankit Trehan,
In Technical, Cesium ion
Leveling Up glTF Rendering in CesiumJS: PBR Improvements and Khronos Neutral Tone Mapping
Written by Gabby Getz,
In Technical, CesiumJS
Enhancements to the Three.js 3D Tiles Renderer
Written by Garrett Johnson,
In Community, Technical, Ecosystem Grants, Open Standards, Open Source
Cesium Research's Universal Navigation Interface to Civilization (UNICiv) Accepted for Publication and Presentation at Eurographics Conference
Written by Yuhan Liu,
In 3D Tiles, Cesium for Unreal, Technical, Cultural Heritage, News, Education, Open Source, Digital Twins