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cesium-native 0.52.0
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Classes that support loading and converting 3D Tiles tile content. More...
Classes | |
| struct | AssetFetcher |
| struct | AssetFetcherResult |
| The result of an AssetFetcher::get call. More... | |
| struct | B3dmToGltfConverter |
| Converts a b3dm (Batched 3D Model) file to a glTF. More... | |
| struct | BinaryToGltfConverter |
| Converts a binary glTF model (glb) to a CesiumGltf::Model. More... | |
| struct | CmptToGltfConverter |
| Converts a cmpt (Composite) file into a glTF model. More... | |
| struct | GltfConverterResult |
| The result of converting a binary content to gltf model. More... | |
| class | GltfConverters |
Creates GltfConverterResult objects from a a binary content. More... | |
| struct | I3dmToGltfConverter |
| Converts an i3dm (Instanced 3D Model) file to a glTF model. More... | |
| class | ImplicitTilingUtilities |
| Helper functions for working with 3D Tiles implicit tiling. More... | |
| class | OctreeChildren |
| A lightweight virtual container enumerating the octree IDs of the children of a given octree tile. More... | |
| struct | PntsToGltfConverter |
| Converts a pnts (Point Cloud) file to a glTF model. More... | |
| class | QuadtreeChildren |
| A lightweight virtual container enumerating the quadtree IDs of the children of a given quadtree tile. More... | |
| class | SubtreeAvailability |
Supports querying and modifying the various types of availablity information included in a Cesium3DTiles::Subtree. More... | |
| class | TileBoundingVolumes |
Provides functions for extracting bounding volumes types from the vectors stored in Cesium3DTiles::BoundingVolume. More... | |
| class | TileTransform |
Convenience functions for getting and setting Cesium3DTiles::Tile::transform as a glm::dmat4. More... | |
Enumerations | |
| enum class | ImplicitTileSubdivisionScheme { Quadtree , Octree } |
| Indicates how an implicit tile is subdivided. More... | |
Functions | |
| void | registerAllTileContentTypes () |
| Register all Tile content types that can be loaded. | |
Classes that support loading and converting 3D Tiles tile content.
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Indicates how an implicit tile is subdivided.
| Enumerator | |
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| Quadtree | Implicit tiles are divided into four children, forming a quadree. |
| Octree | Implicit tiles are divided into eight children, forming an octree. |
Definition at line 23 of file SubtreeAvailability.h.