cesium-native 0.43.0
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Classes that support loading and converting 3D Tiles tile content. More...
Classes | |
struct | AssetFetcher |
struct | AssetFetcherResult |
The result of an AssetFetcher::get call. More... | |
struct | B3dmToGltfConverter |
Converts a b3dm (Batched 3D Model) file to a glTF. More... | |
struct | BinaryToGltfConverter |
Converts a binary glTF model (glb) to a CesiumGltf::Model. More... | |
struct | CmptToGltfConverter |
Converts a cmpt (Composite) file into a glTF model. More... | |
struct | GltfConverterResult |
The result of converting a binary content to gltf model. More... | |
class | GltfConverters |
Creates GltfConverterResult objects from a a binary content. More... | |
struct | I3dmToGltfConverter |
Converts an i3dm (Instanced 3D Model) file to a glTF model. More... | |
class | ImplicitTilingUtilities |
Helper functions for working with 3D Tiles implicit tiling. More... | |
class | OctreeChildren |
A lightweight virtual container enumerating the octree IDs of the children of a given octree tile. More... | |
struct | PntsToGltfConverter |
Converts a pnts (Point Cloud) file to a glTF model. More... | |
class | QuadtreeChildren |
A lightweight virtual container enumerating the quadtree IDs of the children of a given quadtree tile. More... | |
class | SubtreeAvailability |
Supports querying and modifying the various types of availablity information included in a Cesium3DTiles::Subtree . More... | |
class | TileBoundingVolumes |
Provides functions for extracting bounding volumes types from the vectors stored in Cesium3DTiles::BoundingVolume . More... | |
class | TileTransform |
Convenience functions for getting and setting Cesium3DTiles::Tile::transform as a glm::dmat4 . More... | |
Enumerations | |
enum class | ImplicitTileSubdivisionScheme { Quadtree , Octree } |
Indicates how an implicit tile is subdivided. More... | |
Functions | |
void | registerAllTileContentTypes () |
Register all Tile content types that can be loaded. | |
Classes that support loading and converting 3D Tiles tile content.
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strong |
Indicates how an implicit tile is subdivided.
Enumerator | |
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Quadtree | Implicit tiles are divided into four children, forming a quadree. |
Octree | Implicit tiles are divided into eight children, forming an octree. |
Definition at line 23 of file SubtreeAvailability.h.