Cesium for Unreal 2.12.0
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#include "CesiumRasterOverlayLoadFailureDetails.h"
#include "CesiumRasterOverlays/RasterOverlay.h"
#include "Components/ActorComponent.h"
#include "CoreMinimal.h"
#include "Engine/Texture.h"
#include "Engine/TextureDefines.h"
#include <memory>
#include "CesiumRasterOverlay.generated.h"
Go to the source code of this file.
Classes | |
struct | FRasterOverlayRendererOptions |
This struct is passed through the raster overlay options and is used when prepareRasterInLoadThread is called. More... | |
class | UCesiumRasterOverlay |
A quadtree pyramid of 2D raster images meant to be draped over a Cesium 3D Tileset. More... | |
Namespaces | |
namespace | Cesium3DTilesSelection |
Functions | |
DECLARE_MULTICAST_DELEGATE_OneParam (FCesiumRasterOverlayLoadFailure, const FCesiumRasterOverlayLoadFailureDetails &) | |
The delegate for OnCesiumRasterOverlayLoadFailure, which is triggered when the raster overlay encounters a load error. | |
Variables | |
FCesiumRasterOverlayLoadFailure | OnCesiumRasterOverlayLoadFailure |
DECLARE_MULTICAST_DELEGATE_OneParam | ( | FCesiumRasterOverlayLoadFailure | , |
const FCesiumRasterOverlayLoadFailureDetails & | ) |
The delegate for OnCesiumRasterOverlayLoadFailure, which is triggered when the raster overlay encounters a load error.
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extern |