Cesium for Unreal 2.12.0
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CesiumRasterOverlayLoadFailureDetails.h
Go to the documentation of this file.
1// Copyright 2020-2024 CesiumGS, Inc. and Contributors
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "CesiumRasterOverlayLoadFailureDetails.generated.h"
7
9
10UENUM(BlueprintType)
11enum class ECesiumRasterOverlayLoadType : uint8 {
15 Unknown,
16
21
26};
27
28USTRUCT(BlueprintType)
30 GENERATED_BODY()
31
32
35 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Cesium")
36 TWeakObjectPtr<UCesiumRasterOverlay> Overlay = nullptr;
37
41 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Cesium")
43
50 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Cesium")
51 int32 HttpStatusCode = 0;
52
56 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Cesium")
57 FString Message;
58};
@ TileProvider
An initial load needed to create the overlay's tile provider.
@ CesiumIon
A Cesium ion asset endpoint.
@ Unknown
An unknown load error.
A quadtree pyramid of 2D raster images meant to be draped over a Cesium 3D Tileset.