cesium-native
0.41.0
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A depot for SharedAsset instances, which are potentially shared between multiple objects. More...
#include <CesiumAsync/SharedAssetDepot.h>
Public Types | |
using | FactorySignature = CesiumAsync::Future< CesiumUtility::ResultPointer< TAssetType > >(const AsyncSystem &asyncSystem, const std::shared_ptr< IAssetAccessor > &pAssetAccessor, const TAssetKey &key) |
Public Member Functions | |
SharedAssetDepot (std::function< FactorySignature > factory) | |
SharedFuture< CesiumUtility::ResultPointer< TAssetType > > | getOrCreate (const AsyncSystem &asyncSystem, const std::shared_ptr< IAssetAccessor > &pAssetAccessor, const TAssetKey &assetKey) |
Gets an asset from the depot if it already exists, or creates it using the depot's factory if it does not. More... | |
size_t | getAssetCount () const |
Returns the total number of distinct assets contained in this depot, including both active and inactive assets. | |
size_t | getActiveAssetCount () const |
Gets the number of assets owned by this depot that are active, meaning that they are currently being used in one or more places. | |
size_t | getInactiveAssetCount () const |
Gets the number of assets owned by this depot that are inactive, meaning that they are not currently being used. | |
int64_t | getInactiveAssetTotalSizeBytes () const |
Gets the total bytes used by inactive (unused) assets owned by this depot. | |
Public Member Functions inherited from CesiumUtility::ReferenceCounted< T, isThreadSafe > | |
void | addReference () const |
Adds a counted reference to this object. Use CesiumUtility::IntrusivePointer instead of calling this method directly. | |
void | releaseReference () const |
Removes a counted reference from this object. When the last reference is removed, this method will delete this instance. Use CesiumUtility::IntrusivePointer instead of calling this method directly. | |
std::int32_t | getReferenceCount () const noexcept |
Returns the current reference count of this instance. | |
Public Attributes | |
int64_t | inactiveAssetSizeLimitBytes = 16 * 1024 * 1024 |
The maximum total byte usage of assets that have been loaded but are no longer needed. More... | |
A depot for SharedAsset instances, which are potentially shared between multiple objects.
TAssetType | The type of asset stored in this depot. This should be derived from SharedAsset. |
Definition at line 33 of file SharedAssetDepot.h.
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inline |
Gets an asset from the depot if it already exists, or creates it using the depot's factory if it does not.
asyncSystem | The async system. |
pAssetAccessor | The asset accessor to use to download assets, if necessary. |
assetKey | The key uniquely identifying the asset to get or create. |
Definition at line 102 of file SharedAssetDepot.h.
int64_t CesiumAsync::SharedAssetDepot< TAssetType, TAssetKey >::inactiveAssetSizeLimitBytes = 16 * 1024 * 1024 |
The maximum total byte usage of assets that have been loaded but are no longer needed.
When cached assets are no longer needed, they're marked as candidates for deletion. However, this deletion doesn't actually occur until the total byte usage of deletion candidates exceeds this threshold. At that point, assets are cleaned up in the order that they were marked for deletion until the total dips below this threshold again.
Default is 16MiB.
Definition at line 50 of file SharedAssetDepot.h.