czm_equalsEpsilon
Compares left and right componentwise. Returns true
if they are within epsilon and false otherwise. The inputs
left and right can be floats, vec2s,
vec3s, or vec4s.
Parameters:
| Name | Type | Description |
|---|---|---|
{} |
left The first vector. | |
{} |
right The second vector. | |
epsilon |
float | The epsilon to use for equality testing. |
Returns:
bool
true if the components are within epsilon and false otherwise.
Example
// GLSL declarations bool czm_equalsEpsilon(float left, float right, float epsilon); bool czm_equalsEpsilon(vec2 left, vec2 right, float epsilon); bool czm_equalsEpsilon(vec3 left, vec3 right, float epsilon); bool czm_equalsEpsilon(vec4 left, vec4 right, float epsilon);
