new GeometryInstanceAttribute
Values and type information for per-instance geometry attributes.
Parameters:
| Name | Type | Argument | Default | Description |
|---|---|---|---|---|
options.componentDatatype |
ComponentDatatype |
<optional> |
undefined | The datatype of each component in the attribute, e.g., individual elements in values. |
options.componentsPerAttribute |
Number |
<optional> |
undefined | A number between 1 and 4 that defines the number of components in an attributes. |
options.normalize |
Boolean |
<optional> |
false | When true and componentDatatype is an integer format, indicate that the components should be mapped to the range [0, 1] (unsigned) or [-1, 1] (signed) when they are accessed as floating-point for rendering. |
options.value |
Array |
<optional> |
undefined | The value for the attribute. |
Throws:
-
DeveloperError : options.componentDatatype is required.
-
DeveloperError : options.componentsPerAttribute is required.
-
DeveloperError : options.componentsPerAttribute must be between 1 and 4.
-
DeveloperError : options.value is required.
Example
var instance = new GeometryInstance({
geometry : new BoxGeometry({
dimensions : new Cartesian3(1000000.0, 1000000.0, 500000.0)
}),
modelMatrix : Matrix4.multiplyByTranslation(Transforms.eastNorthUpToFixedFrame(
ellipsoid.cartographicToCartesian(Cartographic.fromDegrees(-0.0, 0.0))), new Cartesian3(0.0, 0.0, 1000000.0)),
id : 'box',
attributes : {
color : new GeometryInstanceAttribute({
componentDatatype : ComponentDatatype.UNSIGNED_BYTE,
componentsPerAttribute : 4,
normalize : true,
value : [255, 255, 0 255]
}
}
});
Members
-
componentDatatype :ComponentDatatype
-
The datatype of each component in the attribute, e.g., individual elements in {@see GeometryInstanceAttribute#value}.
- Default Value:
- undefined
-
componentsPerAttribute :Number
-
A number between 1 and 4 that defines the number of components in an attributes. For example, a position attribute with x, y, and z components would have 3 as shown in the code example.
Example
show : new GeometryInstanceAttribute({ componentDatatype : ComponentDatatype.UNSIGNED_BYTE, componentsPerAttribute : 1, normalize : true, value : 1.0 }- Default Value:
- undefined
-
normalize :Boolean
-
When
trueandcomponentDatatypeis an integer format, indicate that the components should be mapped to the range [0, 1] (unsigned) or [-1, 1] (signed) when they are accessed as floating-point for rendering.This is commonly used when storing colors using {@ ComponentDatatype.UNSIGNED_BYTE}.
Example
attribute.componentDatatype : ComponentDatatype.UNSIGNED_BYTE, attribute.componentsPerAttribute : 4, attribute.normalize = true; attribute.value = [ Color.floatToByte(color.red) Color.floatToByte(color.green) Color.floatToByte(color.blue) Color.floatToByte(color.alpha) ];
- Default Value:
- false
-
value
-
The values for the attributes stored in a typed array. In the code example, every three elements in
valuesdefines one attributes sincecomponentsPerAttributeis 3.Example
show : new GeometryInstanceAttribute({ componentDatatype : ComponentDatatype.UNSIGNED_BYTE, componentsPerAttribute : 1, normalize : true, value : [1.0] }- Default Value:
- undefined
