MaterialSupport
Determines the type of Material that is supported by a MaterialAppearance instance. This is a trade-off between flexibility (a wide array of materials) and memory/performance (required vertex format and GLSL shader complexity.
Members
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<static, readonly> ALL
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All materials, including those that work in tangent space, are supported. This requires
position,normal,st,binormal, andtangentvertex attributes. -
<static, readonly> BASIC
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Only basic materials, which require just
positionandnormalvertex attributes, are supported. -
<static, readonly> TEXTURED
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Materials with textures, which require
position,normal, andstvertex attributes, are supported. The vast majority of materials fall into this category.
