new Matrix4
A 4x4 matrix, indexable as a column-major order array. Constructor parameters are in row-major order for code readability.
Parameters:
| Name | Type | Argument | Default | Description |
|---|---|---|---|---|
column0Row0 |
Number |
<optional> |
0.0 | The value for column 0, row 0. |
column1Row0 |
Number |
<optional> |
0.0 | The value for column 1, row 0. |
column2Row0 |
Number |
<optional> |
0.0 | The value for column 2, row 0. |
column3Row0 |
Number |
<optional> |
0.0 | The value for column 3, row 0. |
column0Row1 |
Number |
<optional> |
0.0 | The value for column 0, row 1. |
column1Row1 |
Number |
<optional> |
0.0 | The value for column 1, row 1. |
column2Row1 |
Number |
<optional> |
0.0 | The value for column 2, row 1. |
column3Row1 |
Number |
<optional> |
0.0 | The value for column 3, row 1. |
column0Row2 |
Number |
<optional> |
0.0 | The value for column 0, row 2. |
column1Row2 |
Number |
<optional> |
0.0 | The value for column 1, row 2. |
column2Row2 |
Number |
<optional> |
0.0 | The value for column 2, row 2. |
column3Row2 |
Number |
<optional> |
0.0 | The value for column 3, row 2. |
column0Row3 |
Number |
<optional> |
0.0 | The value for column 0, row 3. |
column1Row3 |
Number |
<optional> |
0.0 | The value for column 1, row 3. |
column2Row3 |
Number |
<optional> |
0.0 | The value for column 2, row 3. |
column3Row3 |
Number |
<optional> |
0.0 | The value for column 3, row 3. |
- Matrix4.fromColumnMajorArray
- Matrix4.fromRowMajorArray
- Matrix4.fromRotationTranslation
- Matrix4.fromTranslation
- Matrix4.fromScale
- Matrix4.fromUniformScale
- Matrix4.fromCamera
- Matrix4.computePerspectiveFieldOfView
- Matrix4.computeOrthographicOffCenter
- Matrix4.computePerspectiveOffCenter
- Matrix4.computeInfinitePerspectiveOffCenter
- Matrix4.computeViewportTransformation
- Matrix2
- Matrix3
See:
Source:
Members
-
<static> COLUMN0ROW0
-
The index into Matrix4 for column 0, row 0.
-
<static> COLUMN0ROW1
-
The index into Matrix4 for column 0, row 1.
-
<static> COLUMN0ROW2
-
The index into Matrix4 for column 0, row 2.
-
<static> COLUMN0ROW3
-
The index into Matrix4 for column 0, row 3.
-
<static> COLUMN1ROW0
-
The index into Matrix4 for column 1, row 0.
-
<static> COLUMN1ROW1
-
The index into Matrix4 for column 1, row 1.
-
<static> COLUMN1ROW2
-
The index into Matrix4 for column 1, row 2.
-
<static> COLUMN1ROW3
-
The index into Matrix4 for column 1, row 3.
-
<static> COLUMN2ROW0
-
The index into Matrix4 for column 2, row 0.
-
<static> COLUMN2ROW1
-
The index into Matrix4 for column 2, row 1.
-
<static> COLUMN2ROW2
-
The index into Matrix4 for column 2, row 2.
-
<static> COLUMN2ROW3
-
The index into Matrix4 for column 2, row 3.
-
<static> COLUMN3ROW0
-
The index into Matrix4 for column 3, row 0.
-
<static> COLUMN3ROW1
-
The index into Matrix4 for column 3, row 1.
-
<static> COLUMN3ROW2
-
The index into Matrix4 for column 3, row 2.
-
<static> COLUMN3ROW3
-
The index into Matrix4 for column 3, row 3.
-
<static> IDENTITY
-
An immutable Matrix4 instance initialized to the identity matrix.
Methods
-
clone
-
Duplicates the provided Matrix4 instance.
Parameters:
Name Type Argument Description resultMatrix4 <optional>
The object onto which to store the result. Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided. -
equals
-
Compares this matrix to the provided matrix componentwise and returns
trueif they are equal,falseotherwise.Parameters:
Name Type Argument Description rightMatrix4 <optional>
The right hand side matrix. Returns:
Booleantrueif they are equal,falseotherwise. -
equalsEpsilon
-
Compares this matrix to the provided matrix componentwise and returns
trueif they are within the provided epsilon,falseotherwise.Parameters:
Name Type Argument Description rightMatrix4 <optional>
The right hand side matrix. epsilonNumber The epsilon to use for equality testing. Throws:
DeveloperError : epsilon is required and must be a number.Returns:
Booleantrueif they are within the provided epsilon,falseotherwise. -
getColumn
-
Retrieves a copy of the matrix column at the provided index as a Cartesian4 instance.
Parameters:
Name Type Argument Description indexNumber The zero-based index of the column to retrieve. resultCartesian4 <optional>
The object onto which to store the result. Throws:
DeveloperError : index is required and must be 0, 1, 2, or 3.Returns:
Cartesian4 The modified result parameter or a new Cartesian4 instance if one was not provided.See:
-
getRotation
-
Gets the upper left 3x3 rotation matrix of this matrix, assuming the matrix is a affine transformation matrix.
Parameters:
Name Type Argument Description resultMatrix3 <optional>
The object onto which to store the result. Returns:
Matrix3 The modified result parameter or a new Cartesian3 instance if one was not provided.See:
-
getRow
-
Retrieves a copy of the matrix row at the provided index as a Cartesian4 instance.
Parameters:
Name Type Argument Description indexNumber The zero-based index of the row to retrieve. resultCartesian4 <optional>
The object onto which to store the result. Throws:
DeveloperError : index is required and must be 0, 1, 2, or 3.Returns:
Cartesian4 The modified result parameter or a new Cartesian4 instance if one was not provided.See:
-
getTranslation
-
Gets the translation portion of this matrix, assuming the matrix is a affine transformation matrix.
Parameters:
Name Type Argument Description resultCartesian3 <optional>
The object onto which to store the result. Returns:
Cartesian3 The modified result parameter or a new Cartesian3 instance if one was not provided.See:
-
inverse
-
Computes the inverse of this matrix using Cramers Rule. If the determinant is zero, the matrix can not be inverted, and an exception is thrown. If the matrix is an affine transformation matrix, it is more efficient to invert it with #inverseTransformation.
Parameters:
Name Type Argument Description resultMatrix4 <optional>
The object onto which to store the result. Throws:
RuntimeError : matrix is not invertible because its determinate is zero.Returns:
Matrix4 The modified result parameter or a new Cartesian3 instance if one was not provided. -
inverseTransformation
-
Computes the inverse of this matrix assuming it is an affine transformation matrix, where the upper left 3x3 elements are a rotation matrix, and the upper three elements in the fourth column are the translation. The bottom row is assumed to be [0, 0, 0, 1]. The matrix is not verified to be in the proper form. This method is faster than computing the inverse for a general 4x4 matrix using #inverse.
Parameters:
Name Type Argument Description resultMatrix4 <optional>
The object onto which to store the result. Returns:
Matrix4 The modified result parameter or a new Cartesian3 instance if one was not provided. -
multiply
-
Computes the product of this matrix and the provided matrix.
Parameters:
Name Type Argument Description rightMatrix4 The right hand side matrix. resultMatrix4 <optional>
The object onto which to store the result. Throws:
DeveloperError : right is required.Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided. -
multiplyByPoint
-
Computes the product of a matrix and a Cartesian3. This is equivalent to calling Matrix4#multiplyByVector with a Cartesian4 with a
wcomponent of one.Parameters:
Name Type Argument Description cartesianCartesian3 The point. resultCartesian4 <optional>
The object onto which to store the result. Throws:
DeveloperError : cartesian is required.Returns:
Cartesian4 The modified result parameter or a new Cartesian4 instance if one was not provided. -
multiplyByScalar
-
Computes the product of this matrix and a scalar.
Parameters:
Name Type Argument Description scalarNumber The number to multiply by. resultMatrix4 <optional>
The object onto which to store the result. Throws:
DeveloperError : scalar is required and must be a number.Returns:
Matrix4 The modified result parameter or a new Cartesian4 instance if one was not provided. -
multiplyByTranslation
-
Multiplies this matrix, assuming it is a transformation matrix (with a bottom row of
[0.0, 0.0, 0.0, 1.0]), by an implicit translation matrix defined by a Cartesian3.Parameters:
Name Type Argument Description translationCartesian3 The translation on the right-hand side of the multiplication. resultMatrix4 <optional>
The object onto which to store the result. Throws:
DeveloperError : translation is required.Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided. -
multiplyByUniformScale
-
Multiplies this matrix, assuming it is a transformation matrix (with a bottom row of
[0.0, 0.0, 0.0, 1.0]), by an implicit uniform scale matrix.Parameters:
Name Type Argument Description scaleNumber The scale on the right-hand side of the multiplication. resultMatrix4 <optional>
The object onto which to store the result. Throws:
DeveloperError : scale is required.Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided. -
multiplyByVector
-
Computes the product of this matrix and a column vector.
Parameters:
Name Type Argument Description cartesianCartesian4 The vector. resultCartesian4 <optional>
The object onto which to store the result. Throws:
DeveloperError : cartesian is required.Returns:
Cartesian4 The modified result parameter or a new Cartesian4 instance if one was not provided. -
negate
-
Computes a negated copy of this matrix.
Parameters:
Name Type Argument Description matrixMatrix4 The matrix to negate. resultMatrix4 <optional>
The object onto which to store the result. Throws:
DeveloperError : matrix is required.Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided. -
setColumn
-
Computes a new matrix that replaces the specified column in this matrix with the provided Cartesian4 instance.
Parameters:
Name Type Description indexNumber The zero-based index of the column to set. cartesianCartesian4 The Cartesian whose values will be assigned to the specified column. Throws:
-
DeveloperError : cartesian is required.
-
DeveloperError : index is required and must be 0, 1, 2, or 3.
See:
-
-
setRow
-
Computes a new matrix that replaces the specified row in this matrix with the provided Cartesian4 instance.
Parameters:
Name Type Description indexNumber The zero-based index of the row to set. cartesianCartesian4 The Cartesian whose values will be assigned to the specified row. Throws:
-
DeveloperError : cartesian is required.
-
DeveloperError : index is required and must be 0, 1, 2, or 3.
See:
-
-
toArray
-
Computes an Array from this Matrix4 instance.
Parameters:
Name Type Argument Description resultArray <optional>
The Array onto which to store the result. Returns:
Array The modified Array parameter or a new Array instance if one was not provided. -
toString
-
Computes a string representing this Matrix with each row being on a separate line and in the format '(column0, column1, column2, column3)'.
Returns:
String A string representing the provided Matrix with each row being on a separate line and in the format '(column0, column1, column2, column3)'. -
transpose
-
Computes the transpose of this matrix.
Parameters:
Name Type Argument Description resultMatrix4 <optional>
The object onto which to store the result. Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided. -
<static> clone
-
Duplicates a Matrix4 instance.
Parameters:
Name Type Argument Description matrixMatrix4 The matrix to duplicate. resultMatrix4 <optional>
The object onto which to store the result. Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided. (Returns undefined if matrix is undefined) -
<static> computeInfinitePerspectiveOffCenter
-
Computes a Matrix4 instance representing an infinite off center perspective transformation.
Parameters:
Name Type Argument Description leftNumber The number of meters to the left of the camera that will be in view. rightNumber The number of meters to the right of the camera that will be in view. bottomNumber The number of meters below of the camera that will be in view. topNumber The number of meters above of the camera that will be in view. nearNumber The distance to the near plane in meters. farNumber The distance to the far plane in meters. resultMatrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Throws:
-
DeveloperError : left is required.
-
DeveloperError : right is required.
-
DeveloperError : bottom is required.
-
DeveloperError : top is required.
-
DeveloperError : near is required.
Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
-
<static> computeOrthographicOffCenter
-
Computes a Matrix4 instance representing an orthographic transformation matrix.
Parameters:
Name Type Argument Description leftNumber The number of meters to the left of the camera that will be in view. rightNumber The number of meters to the right of the camera that will be in view. bottomNumber The number of meters below of the camera that will be in view. topNumber The number of meters above of the camera that will be in view. nearNumber The distance to the near plane in meters. farNumber The distance to the far plane in meters. resultMatrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Throws:
-
DeveloperError : left is required.
-
DeveloperError : right is required.
-
DeveloperError : bottom is required.
-
DeveloperError : top is required.
-
DeveloperError : near is required.
-
DeveloperError : far is required.
Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
-
<static> computePerspectiveFieldOfView
-
Computes a Matrix4 instance representing a perspective transformation matrix.
Parameters:
Name Type Argument Description fovYNumber The field of view along the Y axis in radians. aspectRatioNumber The aspect ratio. nearNumber The distance to the near plane in meters. farNumber The distance to the far plane in meters. resultMatrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Throws:
-
DeveloperError : fovY must be in [0, PI).
-
DeveloperError : aspectRatio must be greater than zero.
-
DeveloperError : near must be greater than zero.
-
DeveloperError : far must be greater than zero.
Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
-
<static> computePerspectiveOffCenter
-
Computes a Matrix4 instance representing an off center perspective transformation.
Parameters:
Name Type Argument Description leftNumber The number of meters to the left of the camera that will be in view. rightNumber The number of meters to the right of the camera that will be in view. bottomNumber The number of meters below of the camera that will be in view. topNumber The number of meters above of the camera that will be in view. nearNumber The distance to the near plane in meters. farNumber The distance to the far plane in meters. resultMatrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Throws:
-
DeveloperError : left is required.
-
DeveloperError : right is required.
-
DeveloperError : bottom is required.
-
DeveloperError : top is required.
-
DeveloperError : near is required.
-
DeveloperError : far is required.
Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
-
<static> computeViewportTransformation
-
Computes a Matrix4 instance that transforms from normalized device coordinates to window coordinates.
Parameters:
Name Type Argument Default Description viewportObject <optional>
{ x : 0.0, y : 0.0, width : 0.0, height : 0.0 } The viewport's corners as shown in Example 1. nearDepthRangeNumber <optional>
0.0 The near plane distance in window coordinates. farDepthRangeNumber <optional>
1.0 The far plane distance in window coordinates. resultMatrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided.Example
// Example 1. Create viewport transformation using an explicit viewport and depth range. var m = Matrix4.computeViewportTransformation({ x : 0.0, y : 0.0, width : 1024.0, height : 768.0 }, 0.0, 1.0); // Example 2. Create viewport transformation using the context's viewport. var m = Matrix4.computeViewportTransformation(context.getViewport());- czm_viewportTransformation
- Context#getViewport
See:
-
<static> equals
-
Compares the provided matrices componentwise and returns
trueif they are equal,falseotherwise.Parameters:
Name Type Argument Description leftMatrix4 <optional>
The first matrix. rightMatrix4 <optional>
The second matrix. Returns:
Booleantrueif left and right are equal,falseotherwise.Example
//compares two Matrix4 instances // a = [10.0, 14.0, 18.0, 22.0] // [11.0, 15.0, 19.0, 23.0] // [12.0, 16.0, 20.0, 24.0] // [13.0, 17.0, 21.0, 25.0] // b = [10.0, 14.0, 18.0, 22.0] // [11.0, 15.0, 19.0, 23.0] // [12.0, 16.0, 20.0, 24.0] // [13.0, 17.0, 21.0, 25.0] if(Matrix4.equals(a,b)) { console.log("Both matrices are equal"); } else { console.log("They are not equal"); } //Prints "Both matrices are equal" on the console -
<static> equalsEpsilon
-
Compares the provided matrices componentwise and returns
trueif they are within the provided epsilon,falseotherwise.Parameters:
Name Type Argument Description leftMatrix4 <optional>
The first matrix. rightMatrix4 <optional>
The second matrix. epsilonNumber The epsilon to use for equality testing. Throws:
DeveloperError : epsilon is required and must be a number.Returns:
Booleantrueif left and right are within the provided epsilon,falseotherwise.Example
//compares two Matrix4 instances // a = [10.5, 14.5, 18.5, 22.5] // [11.5, 15.5, 19.5, 23.5] // [12.5, 16.5, 20.5, 24.5] // [13.5, 17.5, 21.5, 25.5] // b = [10.0, 14.0, 18.0, 22.0] // [11.0, 15.0, 19.0, 23.0] // [12.0, 16.0, 20.0, 24.0] // [13.0, 17.0, 21.0, 25.0] if(Matrix4.equalsEpsilon(a,b,0.1)){ console.log("Difference between both the matrices is less than 0.1"); } else { console.log("Difference between both the matrices is not less than 0.1"); } //Prints "Difference between both the matrices is not less than 0.1" on the console -
<static> fromCamera
-
Computes a Matrix4 instance from a Camera.
Parameters:
Name Type Argument Description cameraCamera The camera to use. resultMatrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Throws:
-
DeveloperError : camera is required.
-
DeveloperError : camera.eye is required.
-
DeveloperError : camera.target is required.
-
DeveloperError : camera.up is required.
Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
-
<static> fromColumnMajorArray
-
Computes a Matrix4 instance from a column-major order array.
Parameters:
Name Type Argument Description valuesArray The column-major order array. resultMatrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Throws:
DeveloperError : values is required.Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
<static> fromRotationTranslation
-
Computes a Matrix4 instance from a Matrix3 representing the rotation and a Cartesian3 representing the translation.
Parameters:
Name Type Argument Description rotationMatrix3 The upper left portion of the matrix representing the rotation. translationCartesian3 The upper right portion of the matrix representing the translation. resultMatrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Throws:
-
DeveloperError : rotation is required.
-
DeveloperError : translation is required.
Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
-
<static> fromRowMajorArray
-
Computes a Matrix4 instance from a row-major order array. The resulting matrix will be in column-major order.
Parameters:
Name Type Argument Description valuesArray The row-major order array. resultMatrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Throws:
DeveloperError : values is required.Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
<static> fromScale
-
Computes a Matrix4 instance representing a non-uniform scale.
Parameters:
Name Type Argument Description scaleCartesian3 The x, y, and z scale factors. resultMatrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Throws:
DeveloperError : scale is required.Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided.Example
// Creates // [7.0, 0.0, 0.0, 0.0] // [0.0, 8.0, 0.0, 0.0] // [0.0, 0.0, 9.0, 0.0] // [0.0, 0.0, 0.0, 1.0] var m = Matrix4.fromScale(new Cartesian3(7.0, 8.0, 9.0));
-
<static> fromTranslation
-
Creates a Matrix4 instance from a Cartesian3 representing the translation.
Parameters:
Name Type Argument Description translationCartesian3 The upper right portion of the matrix representing the translation. resultMatrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Throws:
DeveloperError : translation is required.Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
<static> fromUniformScale
-
Computes a Matrix4 instance representing a uniform scale.
Parameters:
Name Type Argument Description scaleNumber The uniform scale factor. resultMatrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Throws:
DeveloperError : scale is required.Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided.Example
// Creates // [2.0, 0.0, 0.0, 0.0] // [0.0, 2.0, 0.0, 0.0] // [0.0, 0.0, 2.0, 0.0] // [0.0, 0.0, 0.0, 1.0] var m = Matrix4.fromScale(2.0);
-
<static> getColumn
-
Retrieves a copy of the matrix column at the provided index as a Cartesian4 instance.
Parameters:
Name Type Argument Description matrixMatrix4 The matrix to use. indexNumber The zero-based index of the column to retrieve. resultCartesian4 <optional>
The object onto which to store the result. Throws:
-
DeveloperError : matrix is required.
-
DeveloperError : index is required and must be 0, 1, 2, or 3.
Returns:
Cartesian4 The modified result parameter or a new Cartesian4 instance if one was not provided.Example
//returns a Cartesian4 instance with values from the specified column // m = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [18.0, 19.0, 20.0, 21.0] // [22.0, 23.0, 24.0, 25.0] //Example 1: Creates an instance of Cartesian var a = Matrix4.getColumn(m, 2); //Example 2: Sets values for Cartesian instance var a = new Cartesian4(); Matrix4.getColumn(m, 2, a); // a.x = 12.0; a.y = 16.0; a.z = 20.0; a.w = 24.0;
See:
-
-
<static> getElementIndex
-
Computes the array index of the element at the provided row and column.
Parameters:
Name Type Description rowNumber The zero-based index of the row. columnNumber The zero-based index of the column. Throws:
-
DeveloperError : row is required and must be 0, 1, 2, or 3.
-
DeveloperError : column is required and must be 0, 1, 2, or 3.
Returns:
Number The index of the element at the provided row and column.Example
var myMatrix = new Matrix4(); var column1Row0Index = Matrix4.getElementIndex(1, 0); var column1Row0 = myMatrix[column1Row0Index] myMatrix[column1Row0Index] = 10.0;
-
-
<static> getRotation
-
Gets the upper left 3x3 rotation matrix of the provided matrix, assuming the matrix is a affine transformation matrix.
Parameters:
Name Type Argument Description matrixMatrix4 The matrix to use. resultMatrix3 <optional>
The object onto which to store the result. Throws:
DeveloperError : matrix is required.Returns:
Matrix3 The modified result parameter or a new Cartesian3 instance if one was not provided.Example
// returns a Matrix3 instance from a Matrix4 instance // m = [10.0, 14.0, 18.0, 22.0] // [11.0, 15.0, 19.0, 23.0] // [12.0, 16.0, 20.0, 24.0] // [13.0, 17.0, 21.0, 25.0] var b = new Matrix3(); Matrix4.getRotation(m,b); // b = [10.0, 14.0, 18.0] // [11.0, 15.0, 19.0] // [12.0, 16.0, 20.0]
See:
-
<static> getRow
-
Retrieves a copy of the matrix row at the provided index as a Cartesian4 instance.
Parameters:
Name Type Argument Description matrixMatrix4 The matrix to use. indexNumber The zero-based index of the row to retrieve. resultCartesian4 <optional>
The object onto which to store the result. Throws:
-
DeveloperError : matrix is required.
-
DeveloperError : index is required and must be 0, 1, 2, or 3.
Returns:
Cartesian4 The modified result parameter or a new Cartesian4 instance if one was not provided.Example
//returns a Cartesian4 instance with values from the specified column // m = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [18.0, 19.0, 20.0, 21.0] // [22.0, 23.0, 24.0, 25.0] //Example 1: Returns an instance of Cartesian var a = Matrix4.getRow(m, 2); //Example 1: Sets values for a Cartesian instance var a = new Cartesian4(); Matrix4.getRow(m, 2, a); // a.x = 18.0; a.y = 19.0; a.z = 20.0; a.w = 21.0;
See:
-
-
<static> getTranslation
-
Gets the translation portion of the provided matrix, assuming the matrix is a affine transformation matrix.
Parameters:
Name Type Argument Description matrixMatrix4 The matrix to use. resultCartesian3 <optional>
The object onto which to store the result. Throws:
DeveloperError : matrix is required.Returns:
Cartesian3 The modified result parameter or a new Cartesian3 instance if one was not provided.See:
-
<static> inverse
-
Computes the inverse of the provided matrix using Cramers Rule. If the determinant is zero, the matrix can not be inverted, and an exception is thrown. If the matrix is an affine transformation matrix, it is more efficient to invert it with #inverseTransformation.
Parameters:
Name Type Argument Description matrixMatrix4 The matrix to invert. resultMatrix4 <optional>
The object onto which to store the result. Throws:
-
DeveloperError : matrix is required.
-
RuntimeError : matrix is not invertible because its determinate is zero.
Returns:
Matrix4 The modified result parameter or a new Cartesian3 instance if one was not provided. -
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<static> inverseTransformation
-
Computes the inverse of the provided matrix assuming it is an affine transformation matrix, where the upper left 3x3 elements are a rotation matrix, and the upper three elements in the fourth column are the translation. The bottom row is assumed to be [0, 0, 0, 1]. The matrix is not verified to be in the proper form. This method is faster than computing the inverse for a general 4x4 matrix using #inverse.
Parameters:
Name Type Argument Description matrixMatrix4 The matrix to invert. resultMatrix4 <optional>
The object onto which to store the result. Throws:
DeveloperError : matrix is required.Returns:
Matrix4 The modified result parameter or a new Cartesian3 instance if one was not provided. -
<static> multiply
-
Computes the product of two matrices.
Parameters:
Name Type Argument Description leftMatrix4 The first matrix. rightMatrix4 The second matrix. resultMatrix4 <optional>
The object onto which to store the result. Throws:
-
DeveloperError : left is required.
-
DeveloperError : right is required.
Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided. -
-
<static> multiplyByPoint
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Computes the product of a matrix and a Cartesian3. This is equivalent to calling Matrix4.multiplyByVector with a Cartesian4 with a
wcomponent of one.Parameters:
Name Type Argument Description matrixMatrix4 The matrix. cartesianCartesian3 The point. resultCartesian4 <optional>
The object onto which to store the result. Throws:
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DeveloperError : cartesian is required.
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DeveloperError : matrix is required.
Returns:
Cartesian4 The modified result parameter or a new Cartesian4 instance if one was not provided.Example
Cartesian3 p = new Cartesian3(1.0, 2.0, 3.0); Matrix4.multiplyByPoint(matrix, p, result); // A shortcut for // Cartesian3 p = ... // Matrix4.multiplyByVector(matrix, new Cartesian4(p.x, p.y, p.z, 1.0), result);
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<static> multiplyByScalar
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Computes the product of a matrix and a scalar.
Parameters:
Name Type Argument Description matrixMatrix4 The matrix. scalarNumber The number to multiply by. resultMatrix4 <optional>
The object onto which to store the result. Throws:
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DeveloperError : matrix is required.
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DeveloperError : scalar is required and must be a number.
Returns:
Matrix4 The modified result parameter or a new Cartesian4 instance if one was not provided.Example
//create a Matrix4 instance which is a scaled version of the supplied Matrix4 // m = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [18.0, 19.0, 20.0, 21.0] // [22.0, 23.0, 24.0, 25.0] var a = Matrix4.multiplyByScalar(m, -2); // m remains the same // a = [-20.0, -22.0, -24.0, -26.0] // [-28.0, -30.0, -32.0, -34.0] // [-36.0, -38.0, -40.0, -42.0] // [-44.0, -46.0, -48.0, -50.0]
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<static> multiplyByTranslation
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Multiplies a transformation matrix (with a bottom row of
[0.0, 0.0, 0.0, 1.0]) by an implicit translation matrix defined by a Cartesian3. This is an optimization forMatrix4.multiply(m, Matrix4.fromTranslation(position), m);with less allocations and arithmetic operations.Parameters:
Name Type Argument Description matrixMatrix4 The matrix on the left-hand side. translationCartesian3 The translation on the right-hand side. resultMatrix4 <optional>
The object onto which to store the result. Throws:
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DeveloperError : matrix is required.
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DeveloperError : translation is required.
Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided.Example
// Instead of Matrix4.multiply(m, Matrix4.fromTranslation(position), m); Matrix4.multiplyByTranslation(m, position, m);
- Matrix4#fromTranslation
See:
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<static> multiplyByUniformScale
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Multiplies a transformation matrix (with a bottom row of
[0.0, 0.0, 0.0, 1.0]) by an implicit uniform scale matrix. This is an optimization forMatrix4.multiply(m, Matrix4.fromScale(scale), m);with less allocations and arithmetic operations.Parameters:
Name Type Argument Description matrixMatrix4 The matrix on the left-hand side. scaleNumber The uniform scale on the right-hand side. resultMatrix4 <optional>
The object onto which to store the result. Throws:
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DeveloperError : matrix is required.
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DeveloperError : scale is required.
Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided.Example
// Instead of Matrix4.multiply(m, Matrix4.fromUniformScale(scale), m); Matrix4.multiplyByUniformScale(m, scale, m);
- Matrix4#fromUniformScale
See:
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<static> multiplyByVector
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Computes the product of a matrix and a column vector.
Parameters:
Name Type Argument Description matrixMatrix4 The matrix. cartesianCartesian4 The vector. resultCartesian4 <optional>
The object onto which to store the result. Throws:
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DeveloperError : matrix is required.
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DeveloperError : cartesian is required.
Returns:
Cartesian4 The modified result parameter or a new Cartesian4 instance if one was not provided. -
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<static> negate
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Computes a negated copy of the provided matrix.
Parameters:
Name Type Argument Description matrixMatrix4 The matrix to negate. resultMatrix4 <optional>
The object onto which to store the result. Throws:
DeveloperError : matrix is required.Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided.Example
//create a new Matrix4 instance which is a negation of a Matrix4 // m = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [18.0, 19.0, 20.0, 21.0] // [22.0, 23.0, 24.0, 25.0] var a = Matrix4.negate(m); // m remains the same // a = [-10.0, -11.0, -12.0, -13.0] // [-14.0, -15.0, -16.0, -17.0] // [-18.0, -19.0, -20.0, -21.0] // [-22.0, -23.0, -24.0, -25.0]
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<static> setColumn
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Computes a new matrix that replaces the specified column in the provided matrix with the provided Cartesian4 instance.
Parameters:
Name Type Argument Description matrixMatrix4 The matrix to use. indexNumber The zero-based index of the column to set. cartesianCartesian4 The Cartesian whose values will be assigned to the specified column. resultCartesian4 <optional>
The object onto which to store the result. Throws:
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DeveloperError : matrix is required.
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DeveloperError : cartesian is required.
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DeveloperError : index is required and must be 0, 1, 2, or 3.
Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided.Example
//creates a new Matrix4 instance with new column values from the Cartesian4 instance // m = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [18.0, 19.0, 20.0, 21.0] // [22.0, 23.0, 24.0, 25.0] var a = Matrix4.setColumn(m, 2, new Cartesian4(99.0, 98.0, 97.0, 96.0)); // m remains the same // a = [10.0, 11.0, 99.0, 13.0] // [14.0, 15.0, 98.0, 17.0] // [18.0, 19.0, 97.0, 21.0] // [22.0, 23.0, 96.0, 25.0]
See:
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<static> setRow
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Computes a new matrix that replaces the specified row in the provided matrix with the provided Cartesian4 instance.
Parameters:
Name Type Argument Description matrixMatrix4 The matrix to use. indexNumber The zero-based index of the row to set. cartesianCartesian4 The Cartesian whose values will be assigned to the specified row. resultCartesian4 <optional>
The object onto which to store the result. Throws:
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DeveloperError : matrix is required.
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DeveloperError : cartesian is required.
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DeveloperError : index is required and must be 0, 1, 2, or 3.
Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided.Example
//create a new Matrix4 instance with new row values from the Cartesian4 instance // m = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [18.0, 19.0, 20.0, 21.0] // [22.0, 23.0, 24.0, 25.0] var a = Matrix4.setRow(m, 2, new Cartesian4(99.0, 98.0, 97.0, 96.0)); // m remains the same // a = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [99.0, 98.0, 97.0, 96.0] // [22.0, 23.0, 24.0, 25.0]
See:
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<static> toArray
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Computes an Array from the provided Matrix4 instance. The array will be in column-major order.
Parameters:
Name Type Argument Description matrixMatrix4 The matrix to use.. resultArray <optional>
The Array onto which to store the result. Throws:
DeveloperError : matrix is required.Returns:
Array The modified Array parameter or a new Array instance if one was not provided.Example
//create an array from an instance of Matrix4 // m = [10.0, 14.0, 18.0, 22.0] // [11.0, 15.0, 19.0, 23.0] // [12.0, 16.0, 20.0, 24.0] // [13.0, 17.0, 21.0, 25.0] var a = Matrix4.toArray(m); // m remains the same //creates a = [10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0]
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<static> transpose
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Computes the transpose of the provided matrix.
Parameters:
Name Type Argument Description matrixMatrix4 The matrix to transpose. resultMatrix4 <optional>
The object onto which to store the result. Throws:
DeveloperError : matrix is required.Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided.Example
//returns transpose of a Matrix4 // m = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [18.0, 19.0, 20.0, 21.0] // [22.0, 23.0, 24.0, 25.0] var a = Matrix4.negate(m); // m remains the same // a = [10.0, 14.0, 18.0, 22.0] // [11.0, 15.0, 19.0, 23.0] // [12.0, 16.0, 20.0, 24.0] // [13.0, 17.0, 21.0, 25.0]
