Properties conforming to a class, organized as property values stored in textures.
std::optional< std::string > name
The name of the property texture, e.g. for display purposes.
std::string classProperty
The class that property values conform to. The value must be a class ID declared in the classes dicti...
std::unordered_map< std::string, CesiumGltf::PropertyTextureProperty > properties
A dictionary, where each key corresponds to a property ID in the class' properties dictionary and eac...