A description of a wall, which is similar to a KML line string. A wall is defined by a series of points,
which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
| Name | Type | Description | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
options |
Object |
Object with the following properties:
|
Throws:
-
DeveloperError : positions length must be greater than or equal to 2.
-
DeveloperError : positions and maximumHeights must have the same length.
-
DeveloperError : positions and minimumHeights must have the same length.
- WallGeometry#createGeometry
- WallGeometry#fromConstantHeight
Example:
// create a wall that spans from ground level to 10000 meters
var wall = new Cesium.WallGeometry({
positions : Cesium.Cartesian3.fromDegreesArrayHeights([
19.0, 47.0, 10000.0,
19.0, 48.0, 10000.0,
20.0, 48.0, 10000.0,
20.0, 47.0, 10000.0,
19.0, 47.0, 10000.0
])
});
var geometry = Cesium.WallGeometry.createGeometry(wall);
Demo:
See:
Members
Methods
-
staticCesium.WallGeometry.createGeometry(wallGeometry) → Geometry|undefined
-
Computes the geometric representation of a wall, including its vertices, indices, and a bounding sphere.
Name Type Description wallGeometryWallGeometry A description of the wall. Returns:
The computed vertices and indices. -
staticCesium.WallGeometry.fromConstantHeights(options) → WallGeometry
-
A description of a wall, which is similar to a KML line string. A wall is defined by a series of points, which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
Name Type Description optionsObject Object with the following properties: Name Type Default Description positionsArray.<Cartesian3> An array of Cartesian objects, which are the points of the wall. maximumHeightNumber optional A constant that defines the maximum height of the wall at positions. If undefined, the height of each position in used.minimumHeightNumber optional A constant that defines the minimum height of the wall at positions. If undefined, the height at each position is 0.0.ellipsoidEllipsoid Ellipsoid.WGS84optional The ellipsoid for coordinate manipulation vertexFormatVertexFormat VertexFormat.DEFAULToptional The vertex attributes to be computed. Returns:
- WallGeometry#createGeometry
Example:
// create a wall that spans from 10000 meters to 20000 meters var wall = Cesium.WallGeometry.fromConstantHeights({ positions : Cesium.Cartesian3.fromDegreesArray([ 19.0, 47.0, 19.0, 48.0, 20.0, 48.0, 20.0, 47.0, 19.0, 47.0, ]), minimumHeight : 20000.0, maximumHeight : 10000.0 }); var geometry = Cesium.WallGeometry.createGeometry(wall);See:
-
Stores the provided instance into the provided array.
Name Type Default Description valueWallGeometry The value to pack. arrayArray.<Number> The array to pack into. startingIndexNumber 0optional The index into the array at which to start packing the elements. Returns:
The array that was packed into -
staticCesium.WallGeometry.unpack(array, startingIndex, result) → WallGeometry
-
Retrieves an instance from a packed array.
Name Type Default Description arrayArray.<Number> The packed array. startingIndexNumber 0optional The starting index of the element to be unpacked. resultWallGeometry optional The object into which to store the result. Returns:
The modified result parameter or a new WallGeometry instance if one was not provided.
