Monitors the frame rate (frames per second) in a
Scene and raises an event if the frame rate is
lower than a threshold. Later, if the frame rate returns to the required level, a separate event is raised.
To avoid creating multiple FrameRateMonitors for a single Scene, use FrameRateMonitor.fromScene
instead of constructing an instance explicitly.
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options |
Object |
optional
Object with the following properties:
|
Members
-
The default frame rate monitoring settings. These settings are used when
FrameRateMonitor.fromSceneneeds to create a new frame rate monitor, and for any settings that are not passed to theFrameRateMonitorconstructor. -
Gets the most recently computed average frames-per-second over the last
samplingWindow. This property may be undefined if the frame rate has not been computed. -
lowFrameRate : Event
-
Gets the event that is raised when a low frame rate is detected. The function will be passed the
Sceneinstance as its first parameter and the average number of frames per second over the sampling window as its second parameter. -
Gets or sets the minimum frames-per-second that are required for acceptable performance after the end of the warmup period. If the frame rate averages less than this during any
samplingWindowafter thewarmupPeriod, thelowFrameRateevent will be raised and the page will redirect to theredirectOnLowFrameRateUrl, if any. -
Gets or sets the minimum frames-per-second that are required for acceptable performance during the warmup period. If the frame rate averages less than this during any
samplingWindowduring thewarmupPeriod, thelowFrameRateevent will be raised and the page will redirect to theredirectOnLowFrameRateUrl, if any. -
nominalFrameRate : Event
-
Gets the event that is raised when the frame rate returns to a normal level after having been low. The function will be passed the
Sceneinstance as its first parameter and the average number of frames per second over the sampling window as its second parameter. -
Gets or sets the length of time to wait at startup and each time the page becomes visible (i.e. when the user switches back to the tab) before starting to measure performance, in seconds.
-
Gets or sets the length of the sliding window over which to compute the average frame rate, in seconds.
-
scene : Scene
-
Gets the
Sceneinstance for which to monitor performance. -
Gets or sets the length of the warmup period, in seconds. During the warmup period, a separate (usually lower) frame rate is required.
Methods
-
staticCesium.FrameRateMonitor.fromScene(scene) → FrameRateMonitor
-
Gets the
FrameRateMonitorfor a given scene. If the scene does not yet have aFrameRateMonitor, one is created with theFrameRateMonitor.defaultSettings.Name Type Description sceneScene The scene for which to get the FrameRateMonitor.Returns:
The scene'sFrameRateMonitor. -
Unsubscribes this instance from all events it is listening to. Once an object is destroyed, it should not be used; calling any function other than
isDestroyedwill result in aDeveloperErrorexception. Therefore, assign the return value (undefined) to the object as done in the example.Returns:
Throws:
-
DeveloperError : This object was destroyed, i.e., destroy() was called.
-
-
Returns true if this object was destroyed; otherwise, false.
If this object was destroyed, it should not be used; calling any function other thanisDestroyedwill result in aDeveloperErrorexception.Returns:
True if this object was destroyed; otherwise, false. -
Pauses monitoring of the frame rate. To resume monitoring,
FrameRateMonitor#unpausemust be called once for each time this function is called. -
Resumes monitoring of the frame rate. If
FrameRateMonitor#pausewas called multiple times, this function must be called the same number of times in order to actually resume monitoring.
