A model's material with modifiable parameters. A glTF material
contains parameters defined by the material's technique with values
defined by the technique and potentially overridden by the material.
This class allows changing these values at runtime.
Use Model#getMaterial to create an instance.
See:
Members
-
The name of the glTF JSON property for this material. This is guaranteed to be unique among all materials. It may not match the material's
nameproperty (@link ModelMaterial#name), which is assigned by the artist when the asset is created. -
The value of the
nameproperty of this material. This is the name assigned by the artist when the asset is created. This can be different than the name of the material property (ModelMaterial#id), which is internal to glTF.
Methods
-
Returns the value of the parameter with the given
name. The type of the returned object depends on the glTF type of the parameter. It will be a floating-point number, Cartesian, or matrix.Name Type Description nameString The name of the parameter. Returns:
The value of the parameter orundefinedif the parameter does not exist. -
Assigns a value to a material parameter. The type for
valuedepends on the glTF type of the parameter. It will be a floating-point number, Cartesian, or matrix.Name Type Description nameString The name of the parameter. valueObject optional The value to assign to the parameter. Throws:
-
DeveloperError : name must match a parameter name in the material's technique that is targetable and not optimized out.
Example:
material.setValue('diffuse', new Cesium.Cartesian4(1.0, 0.0, 0.0, 1.0)); // vec4 material.setValue('shininess', 256.0); // scalar -
