A vertex format defines what attributes make up a vertex. A VertexFormat can be provided
to a
Geometry to request that certain properties be computed, e.g., just position,
position and normal, etc.
| Name | Type | Description |
|---|---|---|
options |
Object | optional An object with boolean properties corresponding to VertexFormat properties as shown in the code example. |
Example:
// Create a vertex format with position and 2D texture coordinate attributes.
var format = new Cesium.VertexFormat({
position : true,
st : true
});
See:
Members
-
staticconstantCesium.VertexFormat.ALL : VertexFormat
-
An immutable vertex format with well-known attributes: position, normal, st, binormal, and tangent.
-
staticconstantCesium.VertexFormat.DEFAULT : VertexFormat
-
An immutable vertex format with position, normal, and st attributes. This is compatible with most appearances and materials; however normal and st attributes are not always required. When this is known in advance, another
VertexFormatshould be used. -
The number of elements used to pack the object into an array.
-
staticconstantCesium.VertexFormat.POSITION_AND_COLOR : VertexFormat
-
An immutable vertex format with position and color attributes.
-
staticconstantCesium.VertexFormat.POSITION_AND_NORMAL : VertexFormat
-
An immutable vertex format with position and normal attributes. This is compatible with per-instance color appearances like
PerInstanceColorAppearance. -
staticconstantCesium.VertexFormat.POSITION_AND_ST : VertexFormat
-
An immutable vertex format with position and st attributes. This is compatible with
EllipsoidSurfaceAppearance. -
staticconstantCesium.VertexFormat.POSITION_NORMAL_AND_ST : VertexFormat
-
An immutable vertex format with position, normal, and st attributes. This is compatible with
MaterialAppearancewhenMaterialAppearance#materialSupportisTEXTURED/code>. -
staticconstantCesium.VertexFormat.POSITION_ONLY : VertexFormat
-
An immutable vertex format with only a position attribute.
-
When
true, the vertex has a binormal attribute (normalized), which is used for tangent-space effects like bump mapping.32-bit floating-point. 3 components per attribute.
-
Default Value:
false -
When
true, the vertex has an RGB color attribute.8-bit unsigned byte. 3 components per attribute.
-
Default Value:
false -
When
true, the vertex has a normal attribute (normalized), which is commonly used for lighting.32-bit floating-point. 3 components per attribute.
-
Default Value:
false -
When
true, the vertex has a 3D position attribute.64-bit floating-point (for precision). 3 components per attribute.
-
Default Value:
false -
When
true, the vertex has a 2D texture coordinate attribute.32-bit floating-point. 2 components per attribute
-
Default Value:
false -
When
true, the vertex has a tangent attribute (normalized), which is used for tangent-space effects like bump mapping.32-bit floating-point. 3 components per attribute.
-
Default Value:
false
Methods
-
staticCesium.VertexFormat.clone(cartesian, result) → VertexFormat
-
Duplicates a VertexFormat instance.
Name Type Description cartesianVertexFormat The vertex format to duplicate. resultVertexFormat optional The object onto which to store the result. Returns:
The modified result parameter or a new VertexFormat instance if one was not provided. (Returns undefined if vertexFormat is undefined) -
Stores the provided instance into the provided array.
Name Type Default Description valueVertexFormat The value to pack. arrayArray.<Number> The array to pack into. startingIndexNumber 0optional The index into the array at which to start packing the elements. Returns:
The array that was packed into -
staticCesium.VertexFormat.unpack(array, startingIndex, result) → VertexFormat
-
Retrieves an instance from a packed array.
Name Type Default Description arrayArray.<Number> The packed array. startingIndexNumber 0optional The starting index of the element to be unpacked. resultVertexFormat optional The object into which to store the result. Returns:
The modified result parameter or a new VertexFormat instance if one was not provided.
