A set of 4-dimensional coordinates used to represent rotation in 3-dimensional space.
| Name | Type | Default | Description |
|---|---|---|---|
x |
Number |
0.0
|
optional The X component. |
y |
Number |
0.0
|
optional The Y component. |
z |
Number |
0.0
|
optional The Z component. |
w |
Number |
0.0
|
optional The W component. |
Members
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staticconstantCesium.Quaternion.IDENTITY : Quaternion
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An immutable Quaternion instance initialized to (0.0, 0.0, 0.0, 1.0).
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The number of elements used to store the object into an array in its interpolatable form.
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The number of elements used to pack the object into an array.
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staticconstantCesium.Quaternion.ZERO : Quaternion
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An immutable Quaternion instance initialized to (0.0, 0.0, 0.0, 0.0).
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The W component.
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Default Value:
0.0 -
The X component.
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Default Value:
0.0 -
The Y component.
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Default Value:
0.0 -
The Z component.
-
Default Value:
0.0
Methods
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staticCesium.Quaternion.add(left, right, result) → Quaternion
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Computes the componentwise sum of two quaternions.
Name Type Description leftQuaternion The first quaternion. rightQuaternion The second quaternion. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Quaternion.clone(quaternion, result) → Quaternion
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Duplicates a Quaternion instance.
Name Type Description quaternionQuaternion The quaternion to duplicate. resultQuaternion optional The object onto which to store the result. Returns:
The modified result parameter or a new Quaternion instance if one was not provided. (Returns undefined if quaternion is undefined) -
Computes the angle of rotation of the provided quaternion.
Name Type Description quaternionQuaternion The quaternion to use. Returns:
The angle of rotation. -
staticCesium.Quaternion.computeAxis(quaternion, result) → Cartesian3
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Computes the axis of rotation of the provided quaternion.
Name Type Description quaternionQuaternion The quaternion to use. resultCartesian3 The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Quaternion.computeInnerQuadrangle(q0, q1, q2, result) → Quaternion
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Computes an inner quadrangle point.
This will compute quaternions that ensure a squad curve is C1.
Name Type Description q0Quaternion The first quaternion. q1Quaternion The second quaternion. q2Quaternion The third quaternion. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter.- Quaternion#squad
See:
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staticCesium.Quaternion.conjugate(quaternion, result) → Quaternion
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Computes the conjugate of the provided quaternion.
Name Type Description quaternionQuaternion The quaternion to conjugate. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter. -
Converts a packed array into a form suitable for interpolation.
Name Type Default Description packedArrayArray.<Number> The packed array. startingIndexNumber 0optional The index of the first element to be converted. lastIndexNumber packedArray.lengthoptional The index of the last element to be converted. resultArray.<Number> The object into which to store the result. -
staticCesium.Quaternion.divideByScalar(quaternion, scalar, result) → Quaternion
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Divides the provided quaternion componentwise by the provided scalar.
Name Type Description quaternionQuaternion The quaternion to be divided. scalarNumber The scalar to divide by. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter. -
Computes the dot (scalar) product of two quaternions.
Name Type Description leftQuaternion The first quaternion. rightQuaternion The second quaternion. Returns:
The dot product. -
Compares the provided quaternions componentwise and returns
trueif they are equal,falseotherwise.Name Type Description leftQuaternion optional The first quaternion. rightQuaternion optional The second quaternion. Returns:
trueif left and right are equal,falseotherwise. -
Compares the provided quaternions componentwise and returns
trueif they are within the provided epsilon,falseotherwise.Name Type Description leftQuaternion optional The first quaternion. rightQuaternion optional The second quaternion. epsilonNumber The epsilon to use for equality testing. Returns:
trueif left and right are within the provided epsilon,falseotherwise. -
staticCesium.Quaternion.exp(cartesian, result) → Quaternion
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The exponential quaternion function.
Name Type Description cartesianCartesian3 The cartesian. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Quaternion.fastSlerp(start, end, t, result) → Quaternion
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Computes the spherical linear interpolation or extrapolation at t using the provided quaternions. This implementation is faster than
Quaternion#slerp, but is only accurate up to 10-6.Name Type Description startQuaternion The value corresponding to t at 0.0. endQuaternion The value corresponding to t at 1.0. tNumber The point along t at which to interpolate. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter.- Quaternion#slerp
See:
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staticCesium.Quaternion.fastSquad(q0, q1, s0, s1, t, result) → Quaternion
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Computes the spherical quadrangle interpolation between quaternions. An implementation that is faster than
Quaternion#squad, but less accurate.Name Type Description q0Quaternion The first quaternion. q1Quaternion The second quaternion. s0Quaternion The first inner quadrangle. s1Quaternion The second inner quadrangle. tNumber The time in [0,1] used to interpolate. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter or a new instance if none was provided.- Quaternion#squad
See:
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staticCesium.Quaternion.fromAxisAngle(axis, angle, result) → Quaternion
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Computes a quaternion representing a rotation around an axis.
Name Type Description axisCartesian3 The axis of rotation. angleNumber The angle in radians to rotate around the axis. resultQuaternion optional The object onto which to store the result. Returns:
The modified result parameter or a new Quaternion instance if one was not provided. -
staticCesium.Quaternion.fromHeadingPitchRoll(heading, pitch, roll, result) → Quaternion
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Computes a rotation from the given heading, pitch and roll angles. Heading is the rotation about the negative z axis. Pitch is the rotation about the negative y axis. Roll is the rotation about the positive x axis.
Name Type Description headingNumber The heading angle in radians. pitchNumber The pitch angle in radians. rollNumber The roll angle in radians. resultQuaternion optional The object onto which to store the result. Returns:
The modified result parameter or a new Quaternion instance if none was provided. -
staticCesium.Quaternion.fromRotationMatrix(matrix, result) → Quaternion
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Computes a Quaternion from the provided Matrix3 instance.
Name Type Description matrixMatrix3 The rotation matrix. resultQuaternion optional The object onto which to store the result. Returns:
The modified result parameter or a new Quaternion instance if one was not provided. -
staticCesium.Quaternion.inverse(quaternion, result) → Quaternion
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Computes the inverse of the provided quaternion.
Name Type Description quaternionQuaternion The quaternion to normalize. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Quaternion.lerp(start, end, t, result) → Quaternion
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Computes the linear interpolation or extrapolation at t using the provided quaternions.
Name Type Description startQuaternion The value corresponding to t at 0.0. endQuaternion The value corresponding to t at 1.0. tNumber The point along t at which to interpolate. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Quaternion.log(quaternion, result) → Cartesian3
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The logarithmic quaternion function.
Name Type Description quaternionQuaternion The unit quaternion. resultCartesian3 The object onto which to store the result. Returns:
The modified result parameter. -
Computes magnitude for the provided quaternion.
Name Type Description quaternionQuaternion The quaternion to conjugate. Returns:
The magnitude. -
Computes magnitude squared for the provided quaternion.
Name Type Description quaternionQuaternion The quaternion to conjugate. Returns:
The magnitude squared. -
staticCesium.Quaternion.multiply(left, right, result) → Quaternion
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Computes the product of two quaternions.
Name Type Description leftQuaternion The first quaternion. rightQuaternion The second quaternion. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Quaternion.multiplyByScalar(quaternion, scalar, result) → Quaternion
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Multiplies the provided quaternion componentwise by the provided scalar.
Name Type Description quaternionQuaternion The quaternion to be scaled. scalarNumber The scalar to multiply with. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Quaternion.negate(quaternion, result) → Quaternion
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Negates the provided quaternion.
Name Type Description quaternionQuaternion The quaternion to be negated. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Quaternion.normalize(quaternion, result) → Quaternion
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Computes the normalized form of the provided quaternion.
Name Type Description quaternionQuaternion The quaternion to normalize. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter. -
Stores the provided instance into the provided array.
Name Type Default Description valueQuaternion The value to pack. arrayArray.<Number> The array to pack into. startingIndexNumber 0optional The index into the array at which to start packing the elements. Returns:
The array that was packed into -
staticCesium.Quaternion.slerp(start, end, t, result) → Quaternion
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Computes the spherical linear interpolation or extrapolation at t using the provided quaternions.
Name Type Description startQuaternion The value corresponding to t at 0.0. endQuaternion The value corresponding to t at 1.0. tNumber The point along t at which to interpolate. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter.- Quaternion#fastSlerp
See:
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staticCesium.Quaternion.squad(q0, q1, s0, s1, t, result) → Quaternion
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Computes the spherical quadrangle interpolation between quaternions.
Name Type Description q0Quaternion The first quaternion. q1Quaternion The second quaternion. s0Quaternion The first inner quadrangle. s1Quaternion The second inner quadrangle. tNumber The time in [0,1] used to interpolate. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter.- Quaternion#computeInnerQuadrangle
Example:
// 1. compute the squad interpolation between two quaternions on a curve var s0 = Cesium.Quaternion.computeInnerQuadrangle(quaternions[i - 1], quaternions[i], quaternions[i + 1], new Cesium.Quaternion()); var s1 = Cesium.Quaternion.computeInnerQuadrangle(quaternions[i], quaternions[i + 1], quaternions[i + 2], new Cesium.Quaternion()); var q = Cesium.Quaternion.squad(quaternions[i], quaternions[i + 1], s0, s1, t, new Cesium.Quaternion()); // 2. compute the squad interpolation as above but where the first quaternion is a end point. var s1 = Cesium.Quaternion.computeInnerQuadrangle(quaternions[0], quaternions[1], quaternions[2], new Cesium.Quaternion()); var q = Cesium.Quaternion.squad(quaternions[0], quaternions[1], quaternions[0], s1, t, new Cesium.Quaternion());See:
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staticCesium.Quaternion.subtract(left, right, result) → Quaternion
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Computes the componentwise difference of two quaternions.
Name Type Description leftQuaternion The first quaternion. rightQuaternion The second quaternion. resultQuaternion The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Quaternion.unpack(array, startingIndex, result) → Quaternion
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Retrieves an instance from a packed array.
Name Type Default Description arrayArray.<Number> The packed array. startingIndexNumber 0optional The starting index of the element to be unpacked. resultQuaternion optional The object into which to store the result. Returns:
The modified result parameter or a new Quaternion instance if one was not provided. -
staticCesium.Quaternion.unpackInterpolationResult(array, sourceArray, startingIndex, lastIndex, result) → Quaternion
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Retrieves an instance from a packed array converted with
convertPackedArrayForInterpolation.Name Type Default Description arrayArray.<Number> The array previously packed for interpolation. sourceArrayArray.<Number> The original packed array. startingIndexNumber 0optional The startingIndex used to convert the array. lastIndexNumber packedArray.lengthoptional The lastIndex used to convert the array. resultQuaternion optional The object into which to store the result. Returns:
The modified result parameter or a new Quaternion instance if one was not provided. -
clone(result) → Quaternion
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Duplicates this Quaternion instance.
Name Type Description resultQuaternion optional The object onto which to store the result. Returns:
The modified result parameter or a new Quaternion instance if one was not provided. -
Compares this and the provided quaternion componentwise and returns
trueif they are equal,falseotherwise.Name Type Description rightQuaternion optional The right hand side quaternion. Returns:
trueif left and right are equal,falseotherwise. -
Compares this and the provided quaternion componentwise and returns
trueif they are within the provided epsilon,falseotherwise.Name Type Description rightQuaternion optional The right hand side quaternion. epsilonNumber The epsilon to use for equality testing. Returns:
trueif left and right are within the provided epsilon,falseotherwise. -
Returns a string representing this quaternion in the format (x, y, z, w).
Returns:
A string representing this Quaternion.
