The globe rendered in the scene, including its terrain (
Globe#terrainProvider
)
and imagery layers (Globe#imageryLayers
). Access the globe using Scene#globe
.
Name | Type | Default | Description |
---|---|---|---|
ellipsoid |
Ellipsoid |
Ellipsoid.WGS84
|
optional Determines the size and shape of the globe. |
Members
-
baseColor : Color
-
Gets or sets the color of the globe when no imagery is available.
-
True if primitives such as billboards, polylines, labels, etc. should be depth-tested against the terrain surface, or false if such primitives should always be drawn on top of terrain unless they're on the opposite side of the globe. The disadvantage of depth testing primitives against terrain is that slight numerical noise or terrain level-of-detail switched can sometimes make a primitive that should be on the surface disappear underneath it.
-
Default Value:
false
-
ellipsoid : Ellipsoid
-
Gets an ellipsoid describing the shape of this globe.
-
Enable lighting the globe with the sun as a light source.
-
Default Value:
false
-
imageryLayers : ImageryLayerCollection
-
Gets the collection of image layers that will be rendered on this globe.
-
The distance where lighting resumes. This only takes effect when
enableLighting
istrue
.-
Default Value:
9000000.0
-
The distance where everything becomes lit. This only takes effect when
enableLighting
istrue
.-
Default Value:
6500000.0
-
The maximum screen-space error used to drive level-of-detail refinement. Higher values will provide better performance but lower visual quality.
-
Default Value:
2
-
The normal map to use for rendering waves in the ocean. Setting this property will only have an effect if the configured terrain provider includes a water mask.
-
Default Value:
buildModuleUrl('Assets/Textures/waterNormalsSmall.jpg')
-
Determines if the globe will be shown.
-
Default Value:
true
-
True if an animated wave effect should be shown in areas of the globe covered by water; otherwise, false. This property is ignored if the
terrainProvider
does not provide a water mask.-
Default Value:
true
-
terrainProvider : TerrainProvider
-
The terrain provider providing surface geometry for this globe.
-
The size of the terrain tile cache, expressed as a number of tiles. Any additional tiles beyond this number will be freed, as long as they aren't needed for rendering this frame. A larger number will consume more memory but will show detail faster when, for example, zooming out and then back in.
-
Default Value:
100
-
tileLoadProgressEvent : Event
-
Gets an event that's raised when the length of the tile load queue has changed since the last render frame. When the load queue is empty, all terrain and imagery for the current view have been loaded. The event passes the new length of the tile load queue.
Methods
-
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.
Once an object is destroyed, it should not be used; calling any function other thanisDestroyed
will result in aDeveloperError
exception. Therefore, assign the return value (undefined
) to the object as done in the example.Returns:
Throws:
-
DeveloperError : This object was destroyed, i.e., destroy() was called.
Example:
globe = globe && globe.destroy();
See:
-
-
Get the height of the surface at a given cartographic.
Name Type Description cartographic
Cartographic The cartographic for which to find the height. Returns:
The height of the cartographic or undefined if it could not be found. -
Returns true if this object was destroyed; otherwise, false.
If this object was destroyed, it should not be used; calling any function other thanisDestroyed
will result in aDeveloperError
exception.Returns:
True if this object was destroyed; otherwise, false.See:
-
pick(ray, scene, result) → Cartesian3|undefined
-
Find an intersection between a ray and the globe surface that was rendered. The ray must be given in world coordinates.
Name Type Description ray
Ray The ray to test for intersection. scene
Scene The scene. result
Cartesian3 optional The object onto which to store the result. Returns:
The intersection orundefined
if none was found.Example:
// find intersection of ray through a pixel and the globe var ray = viewer.camera.getPickRay(windowCoordinates); var intersection = globe.pick(ray, scene);