A Command is a function with an extra
canExecute
observable property to determine
whether the command can be executed. When executed, a Command function will check the
value of canExecute
and throw if false.
This type describes an interface and is not intended to be instantiated directly.
See createCommand
to create a command from a function.
Members
-
afterExecute : Event
-
Gets an event which is raised after the command executes, the event is raised with the return value of the command as its only parameter.
-
Default Value:
undefined
-
beforeExecute : Event
-
Gets an event which is raised before the command executes, the event is raised with an object containing two properties: a
cancel
property, which if set to false by the listener will prevent the command from being executed, and anargs
property, which is the array of arguments being passed to the command.-
Default Value:
undefined
-
Gets whether this command can currently be executed. This property is observable.
-
Default Value:
undefined