A bounding sphere with a center and a radius.
Name | Type | Default | Description |
---|---|---|---|
center |
Cartesian3 |
Cartesian3.ZERO
|
optional The center of the bounding sphere. |
radius |
Number |
0.0
|
optional The radius of the bounding sphere. |
Members
-
The number of elements used to pack the object into an array.
-
center : Cartesian3
-
The center point of the sphere.
-
Default Value:
Cartesian3.ZERO
-
The radius of the sphere.
-
Default Value:
0.0
Methods
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staticCesium.BoundingSphere.clone(sphere, result) → BoundingSphere
-
Duplicates a BoundingSphere instance.
Name Type Description sphere
BoundingSphere The bounding sphere to duplicate. result
BoundingSphere optional The object onto which to store the result. Returns:
The modified result parameter or a new BoundingSphere instance if none was provided. (Returns undefined if sphere is undefined) -
staticCesium.BoundingSphere.computePlaneDistances(sphere, position, direction, result) → Interval
-
The distances calculated by the vector from the center of the bounding sphere to position projected onto direction plus/minus the radius of the bounding sphere.
If you imagine the infinite number of planes with normal direction, this computes the smallest distance to the closest and farthest planes from position that intersect the bounding sphere.Name Type Description sphere
BoundingSphere The bounding sphere to calculate the distance to. position
Cartesian3 The position to calculate the distance from. direction
Cartesian3 The direction from position. result
Interval optional A Interval to store the nearest and farthest distances. Returns:
The nearest and farthest distances on the bounding sphere from position in direction. -
Computes the estimated distance squared from the closest point on a bounding sphere to a point.
Name Type Description sphere
BoundingSphere The sphere. cartesian
Cartesian3 The point Returns:
The estimated distance squared from the bounding sphere to the point.Example:
// Sort bounding spheres from back to front spheres.sort(function(a, b) { return Cesium.BoundingSphere.distanceSquaredTo(b, camera.positionWC) - Cesium.BoundingSphere.distanceSquaredTo(a, camera.positionWC); });
-
Compares the provided BoundingSphere componentwise and returns
true
if they are equal,false
otherwise.Name Type Description left
BoundingSphere optional The first BoundingSphere. right
BoundingSphere optional The second BoundingSphere. Returns:
true
if left and right are equal,false
otherwise. -
staticCesium.BoundingSphere.expand(sphere, point, result) → BoundingSphere
-
Computes a bounding sphere by enlarging the provided sphere to contain the provided point.
Name Type Description sphere
BoundingSphere A sphere to expand. point
Cartesian3 A point to enclose in a bounding sphere. result
BoundingSphere optional The object onto which to store the result. Returns:
The modified result parameter or a new BoundingSphere instance if none was provided. -
staticCesium.BoundingSphere.fromBoundingSpheres(boundingSpheres, result) → BoundingSphere
-
Computes a tight-fitting bounding sphere enclosing the provided array of bounding spheres.
Name Type Description boundingSpheres
Array.<BoundingSphere> The array of bounding spheres. result
BoundingSphere optional The object onto which to store the result. Returns:
The modified result parameter or a new BoundingSphere instance if none was provided. -
staticCesium.BoundingSphere.fromCornerPoints(corner, oppositeCorner, result) → BoundingSphere
-
Computes a bounding sphere from the corner points of an axis-aligned bounding box. The sphere tighly and fully encompases the box.
Name Type Description corner
Cartesian3 optional The minimum height over the rectangle. oppositeCorner
Cartesian3 optional The maximum height over the rectangle. result
BoundingSphere optional The object onto which to store the result. Returns:
The modified result parameter or a new BoundingSphere instance if none was provided.Example:
// Create a bounding sphere around the unit cube var sphere = Cesium.BoundingSphere.fromCornerPoints(new Cesium.Cartesian3(-0.5, -0.5, -0.5), new Cesium.Cartesian3(0.5, 0.5, 0.5));
-
staticCesium.BoundingSphere.fromEllipsoid(ellipsoid, result) → BoundingSphere
-
Creates a bounding sphere encompassing an ellipsoid.
Name Type Description ellipsoid
Ellipsoid The ellipsoid around which to create a bounding sphere. result
BoundingSphere optional The object onto which to store the result. Returns:
The modified result parameter or a new BoundingSphere instance if none was provided.Example:
var boundingSphere = Cesium.BoundingSphere.fromEllipsoid(ellipsoid);
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staticCesium.BoundingSphere.fromOrientedBoundingBox(orientedBoundingBox, result) → BoundingSphere
-
Computes a tight-fitting bounding sphere enclosing the provided oriented bounding box.
Name Type Description orientedBoundingBox
OrientedBoundingBox The oriented bounding box. result
BoundingSphere optional The object onto which to store the result. Returns:
The modified result parameter or a new BoundingSphere instance if none was provided. -
staticCesium.BoundingSphere.fromPoints(positions, result) → BoundingSphere
-
Computes a tight-fitting bounding sphere enclosing a list of 3D Cartesian points. The bounding sphere is computed by running two algorithms, a naive algorithm and Ritter's algorithm. The smaller of the two spheres is used to ensure a tight fit.
Name Type Description positions
Array.<Cartesian3> An array of points that the bounding sphere will enclose. Each point must have x
,y
, andz
properties.result
BoundingSphere optional The object onto which to store the result. Returns:
The modified result parameter or a new BoundingSphere instance if one was not provided. -
staticCesium.BoundingSphere.fromRectangle2D(rectangle, projection, result) → BoundingSphere
-
Computes a bounding sphere from an rectangle projected in 2D.
Name Type Default Description rectangle
Rectangle The rectangle around which to create a bounding sphere. projection
Object GeographicProjection
optional The projection used to project the rectangle into 2D. result
BoundingSphere optional The object onto which to store the result. Returns:
The modified result parameter or a new BoundingSphere instance if none was provided. -
staticCesium.BoundingSphere.fromRectangle3D(rectangle, ellipsoid, surfaceHeight, result) → BoundingSphere
-
Computes a bounding sphere from an rectangle in 3D. The bounding sphere is created using a subsample of points on the ellipsoid and contained in the rectangle. It may not be accurate for all rectangles on all types of ellipsoids.
Name Type Default Description rectangle
Rectangle The valid rectangle used to create a bounding sphere. ellipsoid
Ellipsoid Ellipsoid.WGS84
optional The ellipsoid used to determine positions of the rectangle. surfaceHeight
Number 0.0
optional The height above the surface of the ellipsoid. result
BoundingSphere optional The object onto which to store the result. Returns:
The modified result parameter or a new BoundingSphere instance if none was provided. -
staticCesium.BoundingSphere.fromRectangleWithHeights2D(rectangle, projection, minimumHeight, maximumHeight, result) → BoundingSphere
-
Computes a bounding sphere from an rectangle projected in 2D. The bounding sphere accounts for the object's minimum and maximum heights over the rectangle.
Name Type Default Description rectangle
Rectangle The rectangle around which to create a bounding sphere. projection
Object GeographicProjection
optional The projection used to project the rectangle into 2D. minimumHeight
Number 0.0
optional The minimum height over the rectangle. maximumHeight
Number 0.0
optional The maximum height over the rectangle. result
BoundingSphere optional The object onto which to store the result. Returns:
The modified result parameter or a new BoundingSphere instance if none was provided. -
staticCesium.BoundingSphere.fromVertices(positions, center, stride, result) → BoundingSphere
-
Computes a tight-fitting bounding sphere enclosing a list of 3D points, where the points are stored in a flat array in X, Y, Z, order. The bounding sphere is computed by running two algorithms, a naive algorithm and Ritter's algorithm. The smaller of the two spheres is used to ensure a tight fit.
Name Type Default Description positions
Array.<Number> An array of points that the bounding sphere will enclose. Each point is formed from three elements in the array in the order X, Y, Z. center
Cartesian3 Cartesian3.ZERO
optional The position to which the positions are relative, which need not be the origin of the coordinate system. This is useful when the positions are to be used for relative-to-center (RTC) rendering. stride
Number 3
optional The number of array elements per vertex. It must be at least 3, but it may be higher. Regardless of the value of this parameter, the X coordinate of the first position is at array index 0, the Y coordinate is at array index 1, and the Z coordinate is at array index 2. When stride is 3, the X coordinate of the next position then begins at array index 3. If the stride is 5, however, two array elements are skipped and the next position begins at array index 5. result
BoundingSphere optional The object onto which to store the result. Returns:
The modified result parameter or a new BoundingSphere instance if one was not provided.Example:
// Compute the bounding sphere from 3 positions, each specified relative to a center. // In addition to the X, Y, and Z coordinates, the points array contains two additional // elements per point which are ignored for the purpose of computing the bounding sphere. var center = new Cesium.Cartesian3(1.0, 2.0, 3.0); var points = [1.0, 2.0, 3.0, 0.1, 0.2, 4.0, 5.0, 6.0, 0.1, 0.2, 7.0, 8.0, 9.0, 0.1, 0.2]; var sphere = Cesium.BoundingSphere.fromVertices(points, center, 5);
See:
-
staticCesium.BoundingSphere.intersectPlane(sphere, plane) → Intersect
-
Determines which side of a plane a sphere is located.
Name Type Description sphere
BoundingSphere The bounding sphere to test. plane
Plane The plane to test against. Returns:
Intersect.INSIDE
if the entire sphere is on the side of the plane the normal is pointing,Intersect.OUTSIDE
if the entire sphere is on the opposite side, andIntersect.INTERSECTING
if the sphere intersects the plane. -
Determines whether or not a sphere is hidden from view by the occluder.
Name Type Description sphere
BoundingSphere The bounding sphere surrounding the occludee object. occluder
Occluder The occluder. Returns:
true
if the sphere is not visible; otherwisefalse
. -
Stores the provided instance into the provided array.
Name Type Default Description value
BoundingSphere The value to pack. array
Array.<Number> The array to pack into. startingIndex
Number 0
optional The index into the array at which to start packing the elements. -
staticCesium.BoundingSphere.projectTo2D(sphere, projection, result) → BoundingSphere
-
Creates a bounding sphere in 2D from a bounding sphere in 3D world coordinates.
Name Type Default Description sphere
BoundingSphere The bounding sphere to transform to 2D. projection
Object GeographicProjection
optional The projection to 2D. result
BoundingSphere optional The object onto which to store the result. Returns:
The modified result parameter or a new BoundingSphere instance if none was provided. -
staticCesium.BoundingSphere.transform(sphere, transform, result) → BoundingSphere
-
Applies a 4x4 affine transformation matrix to a bounding sphere.
Name Type Description sphere
BoundingSphere The bounding sphere to apply the transformation to. transform
Matrix4 The transformation matrix to apply to the bounding sphere. result
BoundingSphere optional The object onto which to store the result. Returns:
The modified result parameter or a new BoundingSphere instance if none was provided. -
staticCesium.BoundingSphere.transformWithoutScale(sphere, transform, result) → BoundingSphere
-
Applies a 4x4 affine transformation matrix to a bounding sphere where there is no scale The transformation matrix is not verified to have a uniform scale of 1. This method is faster than computing the general bounding sphere transform using
BoundingSphere.transform
.Name Type Description sphere
BoundingSphere The bounding sphere to apply the transformation to. transform
Matrix4 The transformation matrix to apply to the bounding sphere. result
BoundingSphere optional The object onto which to store the result. Returns:
The modified result parameter or a new BoundingSphere instance if none was provided.Example:
var modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(positionOnEllipsoid); var boundingSphere = new Cesium.BoundingSphere(); var newBoundingSphere = Cesium.BoundingSphere.transformWithoutScale(boundingSphere, modelMatrix);
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staticCesium.BoundingSphere.union(left, right, result) → BoundingSphere
-
Computes a bounding sphere that contains both the left and right bounding spheres.
Name Type Description left
BoundingSphere A sphere to enclose in a bounding sphere. right
BoundingSphere A sphere to enclose in a bounding sphere. result
BoundingSphere optional The object onto which to store the result. Returns:
The modified result parameter or a new BoundingSphere instance if none was provided. -
staticCesium.BoundingSphere.unpack(array, startingIndex, result) → BoundingSphere
-
Retrieves an instance from a packed array.
Name Type Default Description array
Array.<Number> The packed array. startingIndex
Number 0
optional The starting index of the element to be unpacked. result
BoundingSphere optional The object into which to store the result. Returns:
The modified result parameter or a new BoundingSphere instance if one was not provided. -
clone(result) → BoundingSphere
-
Duplicates this BoundingSphere instance.
Name Type Description result
BoundingSphere optional The object onto which to store the result. Returns:
The modified result parameter or a new BoundingSphere instance if none was provided. -
computePlaneDistances(position, direction, result) → Interval
-
The distances calculated by the vector from the center of the bounding sphere to position projected onto direction plus/minus the radius of the bounding sphere.
If you imagine the infinite number of planes with normal direction, this computes the smallest distance to the closest and farthest planes from position that intersect the bounding sphere.Name Type Description position
Cartesian3 The position to calculate the distance from. direction
Cartesian3 The direction from position. result
Interval optional A Interval to store the nearest and farthest distances. Returns:
The nearest and farthest distances on the bounding sphere from position in direction. -
Computes the estimated distance squared from the closest point on a bounding sphere to a point.
Name Type Description cartesian
Cartesian3 The point Returns:
The estimated distance squared from the bounding sphere to the point.Example:
// Sort bounding spheres from back to front spheres.sort(function(a, b) { return b.distanceSquaredTo(camera.positionWC) - a.distanceSquaredTo(camera.positionWC); });
-
Compares this BoundingSphere against the provided BoundingSphere componentwise and returns
true
if they are equal,false
otherwise.Name Type Description right
BoundingSphere optional The right hand side BoundingSphere. Returns:
true
if they are equal,false
otherwise. -
intersectPlane(plane) → Intersect
-
Determines which side of a plane the sphere is located.
Name Type Description plane
Plane The plane to test against. Returns:
Intersect.INSIDE
if the entire sphere is on the side of the plane the normal is pointing,Intersect.OUTSIDE
if the entire sphere is on the opposite side, andIntersect.INTERSECTING
if the sphere intersects the plane. -
Determines whether or not a sphere is hidden from view by the occluder.
Name Type Description occluder
Occluder The occluder. Returns:
true
if the sphere is not visible; otherwisefalse
.