Attributes, which make up a geometry's vertices. Each property in this object corresponds to a
GeometryAttribute
containing the attribute's data.
Attributes are always stored non-interleaved in a Geometry.
Members
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binormal : GeometryAttribute
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The binormal attribute (normalized), which is used for tangent-space effects like bump mapping.
32-bit floating-point. 3 components per attribute.
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Default Value:
undefined
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The color attribute.
8-bit unsigned integer. 4 components per attribute.
-
Default Value:
undefined
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The normal attribute (normalized), which is commonly used for lighting.
32-bit floating-point. 3 components per attribute.
-
Default Value:
undefined
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position : GeometryAttribute
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The 3D position attribute.
64-bit floating-point (for precision). 3 components per attribute.
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Default Value:
undefined
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The 2D texture coordinate attribute.
32-bit floating-point. 2 components per attribute
-
Default Value:
undefined
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The tangent attribute (normalized), which is used for tangent-space effects like bump mapping.
32-bit floating-point. 3 components per attribute.
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Default Value:
undefined