AxisAlignedBoundingBox

new Cesium.AxisAlignedBoundingBox(minimum, maximum, center)

Creates an instance of an AxisAlignedBoundingBox from the minimum and maximum points along the x, y, and z axes.
Name Type Default Description
minimum Cartesian3 Cartesian3.ZERO optional The minimum point along the x, y, and z axes.
maximum Cartesian3 Cartesian3.ZERO optional The maximum point along the x, y, and z axes.
center Cartesian3 optional The center of the box; automatically computed if not supplied.
See:

Members

The center point of the bounding box.
The maximum point defining the bounding box.
Default Value: Cartesian3.ZERO
The minimum point defining the bounding box.
Default Value: Cartesian3.ZERO

Methods

static Cesium.AxisAlignedBoundingBox.clone(box, result)AxisAlignedBoundingBox

Duplicates a AxisAlignedBoundingBox instance.
Name Type Description
box AxisAlignedBoundingBox The bounding box to duplicate.
result AxisAlignedBoundingBox optional The object onto which to store the result.
Returns:
The modified result parameter or a new AxisAlignedBoundingBox instance if none was provided. (Returns undefined if box is undefined)

static Cesium.AxisAlignedBoundingBox.equals(left, right)boolean

Compares the provided AxisAlignedBoundingBox componentwise and returns true if they are equal, false otherwise.
Name Type Description
left AxisAlignedBoundingBox optional The first AxisAlignedBoundingBox.
right AxisAlignedBoundingBox optional The second AxisAlignedBoundingBox.
Returns:
true if left and right are equal, false otherwise.

static Cesium.AxisAlignedBoundingBox.fromCorners(minimum, maximum, result)AxisAlignedBoundingBox

Creates an instance of an AxisAlignedBoundingBox from its corners.
Name Type Description
minimum Cartesian3 The minimum point along the x, y, and z axes.
maximum Cartesian3 The maximum point along the x, y, and z axes.
result AxisAlignedBoundingBox optional The object onto which to store the result.
Returns:
The modified result parameter or a new AxisAlignedBoundingBox instance if one was not provided.
Example:
// Compute an axis aligned bounding box from the two corners.
const box = Cesium.AxisAlignedBoundingBox.fromCorners(new Cesium.Cartesian3(-1, -1, -1), new Cesium.Cartesian3(1, 1, 1));

static Cesium.AxisAlignedBoundingBox.fromPoints(positions, result)AxisAlignedBoundingBox

Computes an instance of an AxisAlignedBoundingBox. The box is determined by finding the points spaced the farthest apart on the x, y, and z axes.
Name Type Description
positions Array.<Cartesian3> List of points that the bounding box will enclose. Each point must have a x, y, and z properties.
result AxisAlignedBoundingBox optional The object onto which to store the result.
Returns:
The modified result parameter or a new AxisAlignedBoundingBox instance if one was not provided.
Example:
// Compute an axis aligned bounding box enclosing two points.
const box = Cesium.AxisAlignedBoundingBox.fromPoints([new Cesium.Cartesian3(2, 0, 0), new Cesium.Cartesian3(-2, 0, 0)]);

static Cesium.AxisAlignedBoundingBox.intersectPlane(box, plane)Intersect

Determines which side of a plane a box is located.
Name Type Description
box AxisAlignedBoundingBox The bounding box to test.
plane Plane The plane to test against.
Returns:
Intersect.INSIDE if the entire box is on the side of the plane the normal is pointing, Intersect.OUTSIDE if the entire box is on the opposite side, and Intersect.INTERSECTING if the box intersects the plane.
Duplicates this AxisAlignedBoundingBox instance.
Name Type Description
result AxisAlignedBoundingBox optional The object onto which to store the result.
Returns:
The modified result parameter or a new AxisAlignedBoundingBox instance if one was not provided.
Compares this AxisAlignedBoundingBox against the provided AxisAlignedBoundingBox componentwise and returns true if they are equal, false otherwise.
Name Type Description
right AxisAlignedBoundingBox optional The right hand side AxisAlignedBoundingBox.
Returns:
true if they are equal, false otherwise.
Determines which side of a plane this box is located.
Name Type Description
plane Plane The plane to test against.
Returns:
Intersect.INSIDE if the entire box is on the side of the plane the normal is pointing, Intersect.OUTSIDE if the entire box is on the opposite side, and Intersect.INTERSECTING if the box intersects the plane.
Need help? The fastest way to get answers is from the community and team on the Cesium Forum.