Creates an instance of an AxisAlignedBoundingBox from the minimum and maximum points along the x, y, and z axes.
Name | Type | Default | Description |
---|---|---|---|
minimum |
Cartesian3 |
Cartesian3.ZERO
|
optional The minimum point along the x, y, and z axes. |
maximum |
Cartesian3 |
Cartesian3.ZERO
|
optional The maximum point along the x, y, and z axes. |
center |
Cartesian3 | optional The center of the box; automatically computed if not supplied. |
Members
The center point of the bounding box.
The maximum point defining the bounding box.
-
Default Value:
Cartesian3.ZERO
The minimum point defining the bounding box.
-
Default Value:
Cartesian3.ZERO
Methods
static Cesium.AxisAlignedBoundingBox.clone(box, result) → AxisAlignedBoundingBox
Duplicates a AxisAlignedBoundingBox instance.
Name | Type | Description |
---|---|---|
box |
AxisAlignedBoundingBox | The bounding box to duplicate. |
result |
AxisAlignedBoundingBox | optional The object onto which to store the result. |
Returns:
The modified result parameter or a new AxisAlignedBoundingBox instance if none was provided. (Returns undefined if box is undefined)
Compares the provided AxisAlignedBoundingBox componentwise and returns
true
if they are equal, false
otherwise.
Name | Type | Description |
---|---|---|
left |
AxisAlignedBoundingBox | optional The first AxisAlignedBoundingBox. |
right |
AxisAlignedBoundingBox | optional The second AxisAlignedBoundingBox. |
Returns:
true
if left and right are equal, false
otherwise.
static Cesium.AxisAlignedBoundingBox.fromCorners(minimum, maximum, result) → AxisAlignedBoundingBox
Creates an instance of an AxisAlignedBoundingBox from its corners.
Name | Type | Description |
---|---|---|
minimum |
Cartesian3 | The minimum point along the x, y, and z axes. |
maximum |
Cartesian3 | The maximum point along the x, y, and z axes. |
result |
AxisAlignedBoundingBox | optional The object onto which to store the result. |
Returns:
The modified result parameter or a new AxisAlignedBoundingBox instance if one was not provided.
Example:
// Compute an axis aligned bounding box from the two corners.
const box = Cesium.AxisAlignedBoundingBox.fromCorners(new Cesium.Cartesian3(-1, -1, -1), new Cesium.Cartesian3(1, 1, 1));
static Cesium.AxisAlignedBoundingBox.fromPoints(positions, result) → AxisAlignedBoundingBox
Computes an instance of an AxisAlignedBoundingBox. The box is determined by
finding the points spaced the farthest apart on the x, y, and z axes.
Name | Type | Description |
---|---|---|
positions |
Array.<Cartesian3> |
List of points that the bounding box will enclose. Each point must have a x , y , and z properties. |
result |
AxisAlignedBoundingBox | optional The object onto which to store the result. |
Returns:
The modified result parameter or a new AxisAlignedBoundingBox instance if one was not provided.
Example:
// Compute an axis aligned bounding box enclosing two points.
const box = Cesium.AxisAlignedBoundingBox.fromPoints([new Cesium.Cartesian3(2, 0, 0), new Cesium.Cartesian3(-2, 0, 0)]);
static Cesium.AxisAlignedBoundingBox.intersectPlane(box, plane) → Intersect
Determines which side of a plane a box is located.
Name | Type | Description |
---|---|---|
box |
AxisAlignedBoundingBox | The bounding box to test. |
plane |
Plane | The plane to test against. |
Returns:
Intersect.INSIDE
if the entire box is on the side of the plane
the normal is pointing, Intersect.OUTSIDE
if the entire box is
on the opposite side, and Intersect.INTERSECTING
if the box
intersects the plane.
Duplicates this AxisAlignedBoundingBox instance.
Name | Type | Description |
---|---|---|
result |
AxisAlignedBoundingBox | optional The object onto which to store the result. |
Returns:
The modified result parameter or a new AxisAlignedBoundingBox instance if one was not provided.
Compares this AxisAlignedBoundingBox against the provided AxisAlignedBoundingBox componentwise and returns
true
if they are equal, false
otherwise.
Name | Type | Description |
---|---|---|
right |
AxisAlignedBoundingBox | optional The right hand side AxisAlignedBoundingBox. |
Returns:
true
if they are equal, false
otherwise.
intersectPlane(plane) → Intersect
Determines which side of a plane this box is located.
Name | Type | Description |
---|---|---|
plane |
Plane | The plane to test against. |
Returns:
Intersect.INSIDE
if the entire box is on the side of the plane
the normal is pointing, Intersect.OUTSIDE
if the entire box is
on the opposite side, and Intersect.INTERSECTING
if the box
intersects the plane.