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Cesium for Unreal 2.20.0
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#include "CesiumVectorData/VectorStyle.h"#include "CoreMinimal.h"#include "UObject/ObjectMacros.h"#include "CesiumVectorStyle.generated.h"Go to the source code of this file.
Classes | |
| struct | FCesiumVectorLineStyle |
| The style used to draw polylines and strokes. More... | |
| struct | FCesiumVectorPolygonFillStyle |
| The style used to fill polygons. More... | |
| struct | FCesiumVectorPolygonStyle |
| The style used to draw polygons. More... | |
| struct | FCesiumVectorStyle |
| Style information to use when drawing vector data. More... | |
Enumerations | |
| enum class | ECesiumVectorLineWidthMode : uint8 { Pixels = 0 , Meters = 1 } |
| The mode used to render polylines and strokes. More... | |
| enum class | ECesiumVectorColorMode : uint8 { Normal = 0 , Random = 1 } |
| The mode used to interpret the color value provided in a style. More... | |
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strong |
The mode used to interpret the color value provided in a style.
Definition at line 29 of file CesiumVectorStyle.h.
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strong |
The mode used to render polylines and strokes.
| Enumerator | |
|---|---|
| Pixels | The line width represents the number of pixels the line will take up, regardless of LOD. |
| Meters | The line width represents the physical size of the line in meters. |
Definition at line 13 of file CesiumVectorStyle.h.