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Cesium for Unreal 2.18.0
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#include "CesiumVectorData/VectorStyle.h"
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "CesiumVectorStyle.generated.h"
Go to the source code of this file.
Classes | |
struct | FCesiumVectorLineStyle |
The style used to draw polylines and strokes. More... | |
struct | FCesiumVectorPolygonFillStyle |
The style used to fill polygons. More... | |
struct | FCesiumVectorPolygonStyle |
The style used to draw polygons. More... | |
struct | FCesiumVectorStyle |
Style information to use when drawing vector data. More... | |
Enumerations | |
enum class | ECesiumVectorLineWidthMode : uint8 { Pixels = 0 , Meters = 1 } |
The mode used to render polylines and strokes. More... | |
enum class | ECesiumVectorColorMode : uint8 { Normal = 0 , Random = 1 } |
The mode used to interpret the color value provided in a style. More... | |
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strong |
The mode used to interpret the color value provided in a style.
Definition at line 29 of file CesiumVectorStyle.h.
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strong |
The mode used to render polylines and strokes.
Enumerator | |
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Pixels | The line width represents the number of pixels the line will take up, regardless of LOD. |
Meters | The line width represents the physical size of the line in meters. |
Definition at line 13 of file CesiumVectorStyle.h.