5#include "CoreMinimal.h"
6#include "GameFramework/Actor.h"
7#include "CesiumSubLevel.generated.h"
13 "The FCesiumSubLevel struct has been deprecated. Use Level Instance Actors and UCesiumSubLevelComponent instead.")
26 UPROPERTY(VisibleAnywhere, Category =
"Cesium")
43 Meta = (EditCondition =
"CanBeEnabled"))
53 meta = (ClampMin = -90.0, ClampMax = 90.0, EditCondition =
"Enabled"))
63 meta = (ClampMin = -180.0, ClampMax = 180.0, EditCondition =
"Enabled"))
72 meta = (EditCondition =
"Enabled"))
82 meta = (ClampMin = 0.0, EditCondition =
"Enabled"))
85 UPROPERTY(VisibleDefaultsOnly, Category =
"Cesium")
double LevelLatitude
The WGS84 latitude in degrees of where this level should sit on the globe, in the range [-90,...
bool Enabled
Whether this sub-level is enabled.
double LevelLongitude
The WGS84 longitude in degrees of where this level should sit on the globe, in the range [-180,...
double LevelHeight
The height in meters above the WGS84 globe this level should sit.
double LoadRadius
How far in meters from the sublevel local origin the camera needs to be to load the level.
FString LevelName
The plain name of the sub level, without any prefixes.