#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include <memory>
Go to the source code of this file.
|
| | DECLARE_LOG_CATEGORY_EXTERN (LogCesium, Log, All) |
| |
| | DECLARE_MULTICAST_DELEGATE_OneParam (FCesium3DTilesetIonTroubleshooting, ACesium3DTileset *) |
| | The delegate for the OnCesium3DTilesetIonTroubleshooting, which is triggered when the tileset encounters a load error.
|
| |
| | DECLARE_MULTICAST_DELEGATE_OneParam (FCesiumRasterOverlayIonTroubleshooting, UCesiumRasterOverlay *) |
| | The delegate for the OnCesiumRasterOverlayIonTroubleshooting, which is triggered when the tileset encounters a load error.
|
| |
| | DECLARE_MULTICAST_DELEGATE_OneParam (FCesiumFeaturesMetadataAddProperties, ACesium3DTileset *) |
| | The delegate for the OnCesiumFeaturesMetadataAddProperties, which is triggered when "Add Properties" is clicked on UCesiumFeaturesMetadataComponent.
|
| |
| | DECLARE_MULTICAST_DELEGATE_OneParam (FCesiumVoxelMetadataBuildShader, ACesium3DTileset *) |
| | The delegate for the OnCesiumVoxelMetadataBuildShader, which is triggered when "Build Shader" is clicked on UCesiumVoxelMetadataComponent.
|
| |
| CesiumAsync::AsyncSystem & | getAsyncSystem () noexcept |
| |
| const std::shared_ptr< CesiumAsync::IAssetAccessor > & | getAssetAccessor () |
| |
| std::shared_ptr< CesiumAsync::ICacheDatabase > & | getCacheDatabase () |
| |
◆ DECLARE_LOG_CATEGORY_EXTERN()
| DECLARE_LOG_CATEGORY_EXTERN |
( |
LogCesium | , |
|
|
Log | , |
|
|
All | ) |
◆ DECLARE_MULTICAST_DELEGATE_OneParam() [1/4]
| DECLARE_MULTICAST_DELEGATE_OneParam |
( |
FCesium3DTilesetIonTroubleshooting | , |
|
|
ACesium3DTileset * | ) |
The delegate for the OnCesium3DTilesetIonTroubleshooting, which is triggered when the tileset encounters a load error.
◆ DECLARE_MULTICAST_DELEGATE_OneParam() [2/4]
| DECLARE_MULTICAST_DELEGATE_OneParam |
( |
FCesiumFeaturesMetadataAddProperties | , |
|
|
ACesium3DTileset * | ) |
◆ DECLARE_MULTICAST_DELEGATE_OneParam() [3/4]
| DECLARE_MULTICAST_DELEGATE_OneParam |
( |
FCesiumRasterOverlayIonTroubleshooting | , |
|
|
UCesiumRasterOverlay * | ) |
The delegate for the OnCesiumRasterOverlayIonTroubleshooting, which is triggered when the tileset encounters a load error.
◆ DECLARE_MULTICAST_DELEGATE_OneParam() [4/4]
| DECLARE_MULTICAST_DELEGATE_OneParam |
( |
FCesiumVoxelMetadataBuildShader | , |
|
|
ACesium3DTileset * | ) |
The delegate for the OnCesiumVoxelMetadataBuildShader, which is triggered when "Build Shader" is clicked on UCesiumVoxelMetadataComponent.
◆ getAssetAccessor()
◆ getAsyncSystem()
◆ getCacheDatabase()
◆ OnCesium3DTilesetIonTroubleshooting
| FCesium3DTilesetIonTroubleshooting OnCesium3DTilesetIonTroubleshooting |
|
extern |
◆ OnCesiumFeaturesMetadataAddProperties
| FCesiumFeaturesMetadataAddProperties OnCesiumFeaturesMetadataAddProperties |
|
extern |
◆ OnCesiumRasterOverlayIonTroubleshooting
| FCesiumRasterOverlayIonTroubleshooting OnCesiumRasterOverlayIonTroubleshooting |
|
extern |
◆ OnCesiumVoxelMetadataBuildShader
| FCesiumVoxelMetadataBuildShader OnCesiumVoxelMetadataBuildShader |
|
extern |