5#include "CoreMinimal.h"
6#include "Engine/DeveloperSettings.h"
7#include "CesiumRuntimeSettings.generated.h"
12UCLASS(Config = Engine, DefaultConfig,
meta = (DisplayName =
"Cesium"))
14 GENERATED_UCLASS_BODY()
22 "Tokens are now configured on CesiumIonServer data assets."))
30 "Tokens are now configured on CesiumIonServer data assets."))
36 Category =
"Level of Detail",
37 meta = (DisplayName =
"Scale Level-of-Detail by Display DPI"))
45 UPROPERTY(Config, EditAnywhere, Category =
"Experimental Feature Flags")
56 meta = (ConfigRestartRequired = true))
67 meta = (ConfigRestartRequired = true))
Stores runtime settings for the Cesium plugin.
FString DefaultIonAccessTokenId_DEPRECATED
bool ScaleLevelOfDetailByDPI
bool EnableExperimentalOcclusionCullingFeature
Uses Unreal's occlusion culling engine to drive Cesium 3D Tiles selection, reducing the detail of til...
int MaxCacheItems
The maximum number of items that should be kept in the Sqlite database after pruning.
FString DefaultIonAccessToken_DEPRECATED
int RequestsPerCachePrune
The number of requests to handle before each prune of old cached results from the database.