cesium-native 0.43.0
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Cesium3DTilesSelection::TileLoadResultAndRenderResources Struct Reference

#include <Cesium3DTilesSelection/IPrepareRendererResources.h>

Public Attributes

TileLoadResult result
 The TileLoadResult passed to prepareInLoadThread in the first place.
 
void * pRenderResources {nullptr}
 A pointer to the render resources for this tile.
 

Detailed Description

The data of a loaded tile together with a pointer to "render resources" data representing the result of prepareInLoadThread.

Definition at line 39 of file IPrepareRendererResources.h.

Member Data Documentation

◆ pRenderResources

void* Cesium3DTilesSelection::TileLoadResultAndRenderResources::pRenderResources {nullptr}

A pointer to the render resources for this tile.

Cesium Native doesn't know what this pointer means, and doesn't need to know what it means. This pointer is stored in a tile's content as a TileRenderContent only so that it can be returned to the implementing application as needed and used for rendering there.

Definition at line 54 of file IPrepareRendererResources.h.

◆ result

TileLoadResult Cesium3DTilesSelection::TileLoadResultAndRenderResources::result

The TileLoadResult passed to prepareInLoadThread in the first place.

Definition at line 45 of file IPrepareRendererResources.h.


The documentation for this struct was generated from the following file: