cesium-native 0.43.0
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Store the result of creating tile's children after invoking TilesetContentLoader::createTileChildren
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#include <Cesium3DTilesSelection/TilesetContentLoader.h>
Public Attributes | |
std::vector< Tile > | children |
The children of this tile. | |
TileLoadResultState | state |
The result of creating children for this tile. Note that: when receiving RetryLater status, client needs to load this tile's content first or its parent's content. The reason is that some tileset formats store the tile's children along with its content or store a whole subtree for every n-th level tile (e.g Quantized Mesh format). So unless the tile's content or the root tile of the subtree the tile is in is loaded, the loader won't know how to create the tile's children. | |
Store the result of creating tile's children after invoking TilesetContentLoader::createTileChildren
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Definition at line 95 of file TilesetContentLoader.h.
std::vector<Tile> Cesium3DTilesSelection::TileChildrenResult::children |
The children of this tile.
Definition at line 99 of file TilesetContentLoader.h.
TileLoadResultState Cesium3DTilesSelection::TileChildrenResult::state |
The result of creating children for this tile. Note that: when receiving RetryLater status, client needs to load this tile's content first or its parent's content. The reason is that some tileset formats store the tile's children along with its content or store a whole subtree for every n-th level tile (e.g Quantized Mesh format). So unless the tile's content or the root tile of the subtree the tile is in is loaded, the loader won't know how to create the tile's children.
Definition at line 111 of file TilesetContentLoader.h.