cesium-native 0.43.0
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Cesium3DTilesSelection::TileChildrenResult Struct Reference

Store the result of creating tile's children after invoking TilesetContentLoader::createTileChildren. More...

#include <Cesium3DTilesSelection/TilesetContentLoader.h>

Public Attributes

std::vector< Tilechildren
 The children of this tile.
 
TileLoadResultState state
 The result of creating children for this tile. Note that: when receiving RetryLater status, client needs to load this tile's content first or its parent's content. The reason is that some tileset formats store the tile's children along with its content or store a whole subtree for every n-th level tile (e.g Quantized Mesh format). So unless the tile's content or the root tile of the subtree the tile is in is loaded, the loader won't know how to create the tile's children.
 

Detailed Description

Store the result of creating tile's children after invoking TilesetContentLoader::createTileChildren.

Definition at line 95 of file TilesetContentLoader.h.

Member Data Documentation

◆ children

std::vector<Tile> Cesium3DTilesSelection::TileChildrenResult::children

The children of this tile.

Definition at line 99 of file TilesetContentLoader.h.

◆ state

TileLoadResultState Cesium3DTilesSelection::TileChildrenResult::state

The result of creating children for this tile. Note that: when receiving RetryLater status, client needs to load this tile's content first or its parent's content. The reason is that some tileset formats store the tile's children along with its content or store a whole subtree for every n-th level tile (e.g Quantized Mesh format). So unless the tile's content or the root tile of the subtree the tile is in is loaded, the loader won't know how to create the tile's children.

Definition at line 111 of file TilesetContentLoader.h.


The documentation for this struct was generated from the following file: