3 #include "CesiumGltfReader/ImageDecoder.h"
4 #include "CesiumGltfReader/Library.h"
6 #include <CesiumAsync/AsyncSystem.h>
7 #include <CesiumAsync/Future.h>
8 #include <CesiumAsync/HttpHeaders.h>
9 #include <CesiumAsync/IAssetAccessor.h>
10 #include <CesiumGltf/ImageAsset.h>
11 #include <CesiumGltf/Ktx2TranscodeTargets.h>
12 #include <CesiumGltf/Model.h>
13 #include <CesiumGltfReader/GltfSharedAssetSystem.h>
14 #include <CesiumJsonReader/IExtensionJsonHandler.h>
15 #include <CesiumJsonReader/JsonReaderOptions.h>
35 std::optional<CesiumGltf::Model>
model;
56 bool decodeDataUrls =
true;
64 bool clearDecodedDataUrls =
true;
74 bool decodeEmbeddedImages =
true;
79 bool resolveExternalImages =
true;
85 bool decodeDraco =
true;
92 bool decodeMeshOptData =
true;
99 bool dequantizeMeshData =
true;
105 bool applyTextureTransform =
true;
118 GltfSharedAssetSystem::getDefault();
149 const gsl::span<const std::byte>& data,
165 const std::string& url,
166 const std::vector<CesiumAsync::IAssetAccessor::THeader>& headers,
167 const std::shared_ptr<CesiumAsync::IAssetAccessor>& pAssetAccessor,
194 const std::string& baseUrl,
196 std::shared_ptr<CesiumAsync::IAssetAccessor> pAssetAccessor,
207 const gsl::span<const std::byte>& data,
214 [[deprecated(
"Use ImageDecoder::generateMipMaps instead.")]]
static std::
215 optional<std::string>
A system for managing asynchronous requests and tasks.
A value that will be available in the future, as produced by AsyncSystem.
Reads glTF models and images.
GltfReader()
Constructs a new instance.
static CesiumAsync::Future< GltfReaderResult > resolveExternalData(CesiumAsync::AsyncSystem asyncSystem, const std::string &baseUrl, const CesiumAsync::HttpHeaders &headers, std::shared_ptr< CesiumAsync::IAssetAccessor > pAssetAccessor, const GltfReaderOptions &options, GltfReaderResult &&result)
Accepts the result of readGltf and resolves any remaining external buffers and images.
static std::optional< std::string > generateMipMaps(CesiumGltf::ImageAsset &image)
Generate mipmaps for this image.
CesiumJsonReader::JsonReaderOptions & getOptions()
Gets the options controlling how the JSON is read.
void postprocessGltf(GltfReaderResult &readGltf, const GltfReaderOptions &options)
Performs post-load processing on a glTF. The specific operations performed are controlled by the prov...
GltfReaderResult readGltf(const gsl::span< const std::byte > &data, const GltfReaderOptions &options=GltfReaderOptions()) const
Reads a glTF or binary glTF (GLB) from a buffer.
CesiumAsync::Future< GltfReaderResult > loadGltf(const CesiumAsync::AsyncSystem &asyncSystem, const std::string &url, const std::vector< CesiumAsync::IAssetAccessor::THeader > &headers, const std::shared_ptr< CesiumAsync::IAssetAccessor > &pAssetAccessor, const GltfReaderOptions &options=GltfReaderOptions()) const
Reads a glTF or binary glTF file from a URL and resolves external buffers and images.
static ImageReaderResult readImage(const gsl::span< const std::byte > &data, const CesiumGltf::Ktx2TranscodeTargets &ktx2TranscodeTargets)
Reads an Image from a buffer.
const CesiumJsonReader::JsonReaderOptions & getExtensions() const
Gets the options controlling how the JSON is read.
Holds options for reading statically-typed data structures from JSON.
A smart pointer that calls addReference and releaseReference on the controlled object.
std::map< std::string, std::string, CaseInsensitiveCompare > HttpHeaders
Http Headers that maps case-insensitive header key with header value.
Classes for reading glTF models.
Options for how to read a glTF.
CesiumGltf::Ktx2TranscodeTargets ktx2TranscodeTargets
For each possible input transmission format, this struct names the ideal target gpu-compressed pixel ...
The result of reading a glTF model with GltfReader::readGltf.
std::optional< CesiumGltf::Model > model
The read model, or std::nullopt if the model could not be read.
std::vector< std::string > errors
Errors, if any, that occurred during the load process.
std::vector< std::string > warnings
Warnings, if any, that occurred during the load process.
The result of reading an image with ImageDecoder::readImage.
A 2D image asset, including its pixel data. The image may have mipmaps, and it may be encoded in a GP...
For each possible input transmission format, this struct names the ideal target gpu-compressed pixel ...