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Cesium for Unreal 2.28.0
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#include <CesiumVectorStyle.h>
Public Member Functions | |
| CesiumVectorData::PointStyle | toNative () const |
| Converts this Unreal representation into the Cesium Native equivalent. | |
Static Public Member Functions | |
| static FCesiumVectorPointStyle | fromNative (const CesiumVectorData::PointStyle &style) |
| Creates this Unreal representation from the Cesium Native equivalent. | |
Public Attributes | |
| float | Radius = 1.0f |
| The radius of the point in pixels. | |
| bool | Fill = true |
| Whether the point should be filled. | |
| FCesiumVectorPolygonFillStyle | FillStyle |
If Fill is true, this style will be used when filling the point. | |
| bool | Outline = false |
| Whether the point should be outlined. | |
| FCesiumVectorLineStyle | OutlineStyle |
If Outline is true, this style will be used when outlining the point. | |
Definition at line 172 of file CesiumVectorStyle.h.
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static |
Creates this Unreal representation from the Cesium Native equivalent.
| CesiumVectorData::PointStyle FCesiumVectorPointStyle::toNative | ( | ) | const |
Converts this Unreal representation into the Cesium Native equivalent.
| bool FCesiumVectorPointStyle::Fill = true |
Whether the point should be filled.
Definition at line 185 of file CesiumVectorStyle.h.
| FCesiumVectorPolygonFillStyle FCesiumVectorPointStyle::FillStyle |
If Fill is true, this style will be used when filling the point.
Definition at line 195 of file CesiumVectorStyle.h.
| bool FCesiumVectorPointStyle::Outline = false |
Whether the point should be outlined.
Definition at line 201 of file CesiumVectorStyle.h.
| FCesiumVectorLineStyle FCesiumVectorPointStyle::OutlineStyle |
If Outline is true, this style will be used when outlining the point.
Definition at line 211 of file CesiumVectorStyle.h.
| float FCesiumVectorPointStyle::Radius = 1.0f |
The radius of the point in pixels.
Definition at line 179 of file CesiumVectorStyle.h.