Provides access to the details of a tile loaded by the Cesium3DTileset.
More...
#include <CesiumLoadedTile.h>
Provides access to the details of a tile loaded by the Cesium3DTileset.
This interface is implemented by the USceneComponent subclass that represents the tile.
Definition at line 28 of file CesiumLoadedTile.h.
◆ GetGltfModel()
Gets the glTF model from which the tile data was obtained.
◆ GetGltfToUnrealLocalVertexPositionScaleFactor()
| virtual FVector ICesiumLoadedTile::GetGltfToUnrealLocalVertexPositionScaleFactor |
( |
| ) |
const |
|
pure virtual |
Gets the scaling factor that was applied (via component-wise multiplication) to the vertices of this tile's glTF model to obtain the values represented in the corresponding Unreal mesh components.
See ICesiumLoadedTilePrimitive::GetMeshComponent}.
◆ GetModelMetadata()
Gets the blueprint-accessible wrapper for metadata contained in the tile's glTF model.
◆ GetTileID()
Gets the tile identifier: this is informational only, as there is no guarantee of uniqueness.
◆ GetTilesetActor()
Gets the tileset Actor that the tile belongs to.
The documentation for this class was generated from the following file: